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Smiter
First post updated for open beta and guides:

Phantasy Star Online 2 is now out in Open Beta!


Registration:
Registration for PSO2
Virtual Katakana Keyboard (for Japanese CAPTCHA)
Virtual Hiragana Keyboard (ditto, just in case they display hiragana)


Open Beta Minimum Requirements:
OS: Windows XP 32bit | Windows Vista or Windows 7 32bit or 64bit
CPU: Intel Core 2 Duo E6300 or above
RAM: Windows XP:1.5GB+ | Vista or Windows 7:2GB+
HDD: 8GB or more
GPU: NVIDIA GeForce 7800GT or similar or higher
Direct X: Direct X 9.0c or higher


Download the game:
PSO2 Download Page - Click on the big spacey button with the two hunters! This will download a torrent-like program that will download the entire open beta. After installing it, it might need to patch (you'll see a progress bar when you run the game).

Ricardo's guide to downloading and running the game.

Starting in the game:
Ricardo's Starter Guide to PSO2. Just read through it and click on the sections you need, there is a lot of great info. smile.gif

You can have one character for now, other slots need to be paid for, and you won't be able to pay for them until the game goes into final release. All Open Beta characters will be carried over to the final game, so all your exp and loot won't be lost. biggrin.gif

The English community is mainly on Ship 2, Blocks 20-22. However, some have joined Ship 10 because of Ship 2 hitting a temporary registration cap at times.
Cloud
I am so down.
The Max
Nice happy.gif seem interesting
Smiter
Hey, we could all team up on PSO2 if the game lives up to expectations. biggrin.gif

I noticed something else in the video just now - Hunters can dash. There's a sequence where the Hunter does an air combo on a spider-bug, knocking it back, then he dashes forward along the ground to continue the attack.

The weather effects are actually real-time as well, you can start out running in sunny weather, then it starts to rain, eventually turning into a downpour. No word on whether it affects combat. It'd be cool if rain could make lightning magic stronger. wink.gif

Sonic Team have said that they hope PSO2 will give everyone a real feeling of adventure and exploration, hence the random dungeons and encounters.

There's one thing I'd like; there was a really rough translation a while back, that suggested players could customise their weapons. I really hope that's true! You could earn customisation points and bestow special abilities that you've unlocked through play, or you could find "modules" dropped by enemies and install them into the weapon of your choice.

Oh yeah, and I hope that elements are still used in PSO2! One of the things that I liked about Phantasy Star Universe was the fact that enemies had elements, and you could choose the most effective weapon/spell to use against them. You could also equip armour matching their element to take less damage, and you were made more vulnerable if another enemy had an element that overpowered your armour.

e.g. You're wearing ice armour, and a fire enemy jumps at you. Ouch. >_<;

Is there anything you guys want to see in PSO2? Have you played PSO before? happy.gif

UPDATE: Linked to a fan-translation video of the trailer in the original post. It reveals more about the plot and touches upon the features of the game.

According to the plot summary, it looks like Dark Falz will be back again. Oh yes.
Cloud
I was on PSO for a few weeks 2-3 years ago, because JoHam wanted to play. XD

I've played PSU on Xbox Live before, it was quite fun, aside from the spambots. But I am so down for PSO2. My laptop can run it biggrin.gif!
Smiter
Haha, I played PSO to death on the Dreamcast and Gamecube back then. XD; I was a HUnewearl. I was originally going to be a HUmar, but they looked boring to me.

What did you play as? I've always had a Hunter as my main character, with a Ranger as a secondary.

Awesome to hear that your laptop can run it. biggrin.gif I'm hoping my desktop can run it on high/maximum to show PSO2 in its full glory.

I've been keeping a secret - I have an alpha lottery ticket to PSO2. But I've been keeping quiet as I don't think I have much chance of winning a place, there must be tens of thousands of players all looking for a place. Fingers crossed, though.

EDIT:

The info keeps coming! Some excerpts from a blog spot by Sakai, the man in charge of PSO2:

QUOTE
Sakai posted a blog post about PSO2, it’s more conceptual information than actual information, but regardless the game is currently before the alpha stage. Here are some selected notes.

- These are development images. There still some more time until the alpha test, with many elements not in it. There’s still more information about PSO2 to be revealed, right now you’ve only seen just one portion of the entire thing.

- This project was started to allow many people with PCs to readily play this game. There’s no need for you to think that you need the latest PC to play because the game’s graphics can be adjusted.

- Yes the PC allows for the game to be better graphically, and certainly graphics are important. However, we aren’t making this game to show off a tech demo, we want to make a game for everyone to enjoy.

- In addition, I cannot say that I am satisfied with this, it is currently in a stage before the alpha. I want to continue polishing it up in the future.

- PSO2 faces many challenges and one of the challenges is to focus on those who don’t play PC games. More challenges will be revealed in the future.
Cloud
I think I played a Hunter.. but I can't even remember anymore XD.
Daniee
Psyched! I was wondering when we'd finally get some information on this game. I never played PSO1 online, but nevertheless spent probably over a hundred hours on it.

The combat especially has me interested. I love 3D action games AND third person shooters. biggrin.gif

QUOTE (Smiter @ Apr 25 2011, 02:00 PM) *
At the moment, it's PC only, but there are rumours of ports to the 360 and PS3 because they've been hiring people with PS3/360 programming experience.

I hope they don't. I get that some people aren't fond of a series that's primarily been on consoles going PC exclusive, but making it multiplatform just splits up the community. Also, PC games are much easier to patch, from what I understand.
JoHamSandwich
I'm down to pay for this for a while.

In the meantime. How about getting on PSO you jerks. XD

www.schtserv.com
Smiter
To remind everyone, there will soon be an update to the official PSO2 website!

PSO2 Japanese Website

It's now the 28th in Japan, but we have no idea when they plan to publish the update. There's supposed to be an official trailer, and some extra information.

QUOTE (Cloud @ Apr 26 2011, 10:07 PM) *
I think I played a Hunter.. but I can't even remember anymore XD.


Hunters are great to use. smile.gif Even with PSO's basic combat, you had to keep your brain going and change tactics on the fly as you dodged attacks and surrounded monsters. Hell, I remember being able to just glance at the little dots on the radar and tell exactly what enemies they were, just from the speed and manner of their movements.

QUOTE (Daniee @ Apr 27 2011, 01:16 AM) *
Psyched! I was wondering when we'd finally get some information on this game. I never played PSO1 online, but nevertheless spent probably over a hundred hours on it.

The combat especially has me interested. I love 3D action games AND third person shooters. biggrin.gif


I hope they don't. I get that some people aren't fond of a series that's primarily been on consoles going PC exclusive, but making it multiplatform just splits up the community. Also, PC games are much easier to patch, from what I understand.


Trust me, PSO was WAY better online. wink.gif If you find great people to play it with, the experience is priceless. I used to run with a wonderful bunch of people, and we'd chat about all sorts of things as we explored and fought monsters.

After some thought, I'm in agreement with you on the platform issue. One reason PSO was so successful was because it was focused on one platform at a time (Dreamcast, then Gamecube, then PC), and it had a truly global community. Phantasy Star Universe split the community across regions AND platforms, which was a bad move. It meant that the EU/US and JP players couldn't interact, and the community was fragmented. The community was too small on the EU/US PC/PS2 servers and the JP Xbox servers, so they were shut down very early in their lives.

Not only that, but the various platforms meant that content updates were slow to spread from the Japanese PC version to the other versions. As of now, the Xbox 360 version of PSU is a year behind the Japanese PC version, and it still has major chunks of content missing.

I've heard that Sega plan to go back to one server, one platform for PSO2. I dearly hope that's true. That way, when new content is updated, there'll be little to no delay for non-Japanese players. They are indeed easier to patch, and Sega also won't need to go through any third-party approval process (like they have to for Xbox Live). Sonic Team are also trying to make sure that the game scales nicely for lower-end PCs so that as many people as possible can play.

These are the PC requirements for the Alpha build, so they're subject to change:

  • Operating System: Windows XP, Vista, or 7.
  • CPU: Intel Core2Duo E6300 or higher
  • XP: 1.5GB or more Vista/7: 2GB or more
  • Disk space: More than 8GB
  • Resolution: 1280 x 720 or higher.
  • Graphics: NVIDIA GeForce 7800GT or equivalent (or better).
  • Sound: DirectSound compatible sound card.
  • DirectX: 9.0c or higher.
  • Internet: Broadband connection.


QUOTE (JoHamSandwich @ Apr 27 2011, 01:45 AM) *
I'm down to pay for this for a while.

In the meantime. How about getting on PSO you jerks. XD

www.schtserv.com


XD

I've had PSO Blue Burst installed on my PC for a long while. Since I have a few days off now (due to working my ass off over Easter week), I could try a quick run. Maybe I'll go HUnewearl again or I could use a Cast. Honestly, I'm not too sure how the game will feel after all this time playing PSU and Phantasy Star Portable 2. No lock-on, no strafing, and VERY basic camera control... unsure.gif

What do you play as, Jo? smile.gif
Smiter
Alright, alright, I'll take a look at the registration tonight. XD;

The official PSO2 website has now updated with a Flash movie! It's the same as the trailer we've seen, but it's really crisp.

PSO2 Trailer (scroll down to Movie link underneath gallery)

PSO2 looks really beautiful in motion, it's almost overwhelming. Thanks to the cleaner resolution, there are more things you can notice in the gameplay. I've got the movie saved to my PC, and I shall be scrutinising it very closely!

EDIT: So far, here's what I've noticed:
Random Comments --Click here to view--

In intro, what I had assumed was a FOmar (human male Force) is actually a FOcast (Cast male Force).

The ranger Amy is definitely a Newman, you can clearly see her ears.

The other Hunter with the grey metal sword could be a HUmarl, but I can't be sure.

So it looks like we could have PSU-like selection of race/gender/class, instead of PSO's fixed classes. smile.gif

There are charge gauges above the three main attack icons in the centre-bottom of the screen, it looks like a refined version of the PP system from PSU. Normal attacks charge it up, special attacks use it up.

Sometimes there's an icon in the top right showing some sort of count, but I can't figure out what it's for.

Oh dear, it appears that the website is now experiencing heavy traffic... XD; Unfortunately, downloading the flash file doesn't help, as the actual movie is still stored on Sega's server.

Hopefully, someone will upload a mirror to Youtube.
JoHamSandwich
That trailer is amazing.

I hope the PP system will be FO friendly. I hate using it on PSU.
Smiter
Here's a mirror of the higher quality trailer on Youtube. It's not quite as sharp, but still good. smile.gif



The Hunter with the grey metal sword looks almost certain to be a HUmarl - couldn't see any newman ears, and her armour is different.

I've finally decided on a HUnewearl name. Her name is Kit Lee, and she's a Skyly. It's taking a little time to get used to PSO's combat again. sweat.gif
JoHamSandwich
QUOTE (Smiter @ Apr 28 2011, 01:54 PM) *
Here's a mirror of the higher quality trailer on Youtube. It's not quite as sharp, but still good. smile.gif



The Hunter with the grey metal sword looks almost certain to be a HUmarl - couldn't see any newman ears, and her armour is different.

I've finally decided on a HUnewearl name. Her name is Kit Lee, and she's a Skyly. It's taking a little time to get used to PSO's combat again. sweat.gif


I get off work in about an hour Smiter, I can meet up with you online if you wanna play!
Smiter
Here's a small update from Satoshi Sakai, the man in charge of developing PSO2.

Thanks go to Phantasy Star Fan Blog for translating it. happy.gif

Sakai speaks: Phantasy Star Online 2 Setting Concept (includes photo of concept art) --Click here to view--



QUOTE ("Satoshi Sakai")
We said several times that this time the stage is not set in Ragol. However, in P-Spec we mentioned how there might be some connection to Ragol somewhere in the world. This “space fleet”? What is their purpose for traveling through space. The name of the ship, “Oracle” has a significant meaning. Pay attention to this. What about the “stars”, what about these “unknown planets” what could this be?

In addition, players are not “Hunters” nor “Guardians” nor “Little Wing”. The text in the promo movie said “The Arks” . (Please keep in mind this Arks is not related to the Arkz from PSO Episode 3)

The existence of this “enemy” that is hostile to players; This adventure that takes place in Infinite space, what awaits us here?

And within the promo movie, new costumes were drawn in PSO’s likeness. We aimed at having a new setting coexisting with some PSO nostalgia. Now certainly there will be character creation. All the characters you saw in the screenshots were made in Character Creation. Because recent online games have you create characters even to the finest detail, we are working hard here too.

And the screenshots, it seems people were shocked when they saw it. The impression gave off this “airy feeling” or “realistic” quality. Even though many of our staff members weren’t from the PSO era, many of the visual elements are different from Gurhal. The screenshots were to give off the impression of a new, PSO-like game. We wanted viewers to feel “adventure” and if you saw the promo video and you felt that, then our goal has succeeded.

As a reminder, we have said many times that what you’ve seen so far is only one part of the whole picture. There’s more information to be revealed in the future, and we can’t show what that is at the moment until it’s ready

PSO2 is on the PC platform, with that you can expect jam packed fun! I think now I can increase all of your expectations! Remember the deadline to submit your alpha test applications is coming up on May 20th, so get those entries in!




It all sounds good so far, I can't wait to see what they do with the Character Creation feature. smile.gif Hopefully, we'll have plenty of options to truly design the character we want. PSU did have a lot of good options, but many of the costumes were just plain horrible.

The concept photo is a real tease, most of it is blurred out! But you can still make out what appears to be the HUcast and HUcaseal designs, and there's an interesting-looking green wing-like design underneath the green RAnewm design.

They look cool so far, but hopefully there will be more armour designs we can choose from for our characters! It'd be a shame to limit classes to just one armour design each.

Talking about classes, I hope they introduce skill trees or something similar. You could really design your character to fit your playing style then. biggrin.gif
Smiter
New videos and screens!

New Trailer:


More combat footage:


Character Creation (Long video!)


PSO2 Screenshot Gallery (lots of new screens)

List of PSO2 Features

PSO2 is looking very impressive so far, and I like the new skill tree. biggrin.gif The levelling system overhaul sounds good as well - there are no character levels, only class levels, and you can combine two classes like in Final Fantasy XI e.g. Hunter/Ranger, Ranger/Force. The multi-party areas look insane, up to 12 players fighting the same enemy!

The game is shaping up nicely so far, and hopefully it won't be too long before they launch the alpha test and we get plenty of info from the players themselves. smile.gif
Cloud
GODDDDDDDDDDDDDDDDD. So many good MMOs coming... Need more time.
JoHamSandwich
Man, this is making me want to cancel my pre-order of white knight chronicles 2! D:

Hopefully, my laptop can run this!
Nate River
QUOTE (JoHamSandwich @ Jul 26 2011, 06:07 PM) *
Man, this is making me want to cancel my pre-order of white knight chronicles 2! D:

Hopefully, my laptop can run this!


You're going to buy me a copy, right?
Smiter
Here's a brief video showcasing PSO2's lobby and some of the environments. happy.gif There's no sound on it, so nothing's wrong with your speakers.



The lobbies are said to be like PSO, which means that you can jump to any mission from there, which is good. PSU had way too many lobbies which scattered the community all over the place.

The Alpha test will begin next month, so expect to see plenty of screenshots and movies. smile.gif

Here's a screenshot showing some weapon stats. They're equipped on level, not stats, and they can be restricted to certain races/genders. They also have elements. biggrin.gif
Weapon Screenshot --Click here to view--




QUOTE (JoHamSandwich @ Jul 27 2011, 12:07 AM) *
Hopefully, my laptop can run this!


It really depends on what graphics card you have in your laptop. If it has its own graphic card, there's a chance. But if it's an integrated chipset (meaning it uses the laptop's main memory), then it's very unlikely it will be able to run PSO2 smoothly. sad.gif

QUOTE (Nate River @ Jul 27 2011, 06:37 PM) *
You're going to buy me a copy, right?


Freeloader. tongue.gif

EDIT: Here's a link for full HD screenshots of PSO2. They can't be hotlinked, so you need to go to this article on 4gamer. Click any pic, then, click the left radio button above it when it loads to view it full-size. happy.gif You can see quite a few details the smaller screenshots don't show.

Plus, if you fit them to your screen, you can pretend you're already playing PSO2. tongue.gif
JoHamSandwich
QUOTE (Nate River @ Jul 27 2011, 10:37 AM) *
You're going to buy me a copy, right?


HAHAHA! Who knows? Maybe it'll be downloadable like Blue Burst *crosses fingers*

And Smiter, I do have a graphics card... but it's entry level... nVidia G310m D:
Smiter
QUOTE (JoHamSandwich @ Jul 27 2011, 09:51 PM) *
HAHAHA! Who knows? Maybe it'll be downloadable like Blue Burst *crosses fingers*

And Smiter, I do have a graphics card... but it's entry level... nVidia G310m D:


Hmm, the Alpha system requirements recommend a Geforce 7800gt, and a G310m is a bit below that. sad.gif Sorry if this is a stupid question, but is it possible to upgrade your card? I've never had a laptop with a dedicated graphics card, so I don't know if they can be upgraded or not.

Here's the Alpha specs. Of course, they might change by the time the game comes out in shops.




By the way, here's more PSO2 info (EDIT: Found clearer and more detailed info, now in spoiler tag. Credit to Vashyron from PSO World)

PSO2 Info from Famitsu --Click here to view--

Courtesy of Shougai PSO, here is a synopsis of the latest PSO2 information as published in the July 27 issue of Famitsu Connect!On and the July 28 issue of Famitsu.

Game server specs
* There will be several servers, each known as a "world."
* Each world is independent of the others.
* Different worlds cannot interact with each other.
* Essentially worlds are as they were in PSU. (EK note: Though they are now known as "entrances," originally they were called "worlds.")
* When you start the game, you can choose the world you want to belong to.
* You can create characters on multiple worlds.
* They are considering the ability to move a character from one world to another as a future possibility.
* If you want to play with your friends, make sure you all decide on a world to start on!

Races
* There are three races, however...
* Sakai says, "this is an online game, after all, so we could always decide to increase that number."

Skill tree
* This system is used to learn class skills.
* EXP earned goes toward increasing your class level.
* You accumulate points by leveling up.
* By using these points, you can learn class skills.
* Class skills can only be used on the class you learned them with.
* For example, a skill learned as a Hunter cannot be used by a Force.
* Even if you max your class level, you cannot learn all skills.
* You will have a limited number of points to put toward skills, so individual skill combinations will vary.
* The ability to redo learned skills is under consideration.

Wired lances
* This weapon cannot be used to throw larger enemies.

Rods
* You can link three techniques to a rod.
* Only linked techniques can be charged (for stronger attacks).
* A technique's power, range and effect change when charged.
* PP cost does not change for charged techniques.

Learning photon arts and techniques
* Disks are used to learn photon arts and techniques.
* Disks have certain learning requirements.
* Requirements are stat-related, for example, one may require 50+ TP.
* Unlike PSU, there will not be a limit on the number of PAs or techs you can learn.
* It is undecided if you will be able to return a learned PA or tech to its disk form.
* The ability to transfer disks to other players (such as through disk restoration) is under consideration.
* Disks will appear with the level they teach displayed. For example, "Razonde (LV3)."
* High-level disks will of course be very powerful.
* High-level disks can be obtained as enemy drops.
* Low-level disks will include tutorials.
* Low-level disks can be bought at shops.

Jumping

* You can perform common and just attacks while jumping.
* It is unknown how photon arts will work while jumping.
* Techniques and original combos will change while jumping.
* Range changes will occur while jumping, for example with original combos.
* You can jump on the backs of enemies.
* Most enemies have a weak spot on their back.
* There are some enemies that, if not knocked down, you will not be able to jump on their backs.
* On the other hand, there are other enemies that, even if not knocked down, you can still jump on their backs.

Original combos

* You can set different photon arts to the three parts of a combo.
* Combined PAs will let you pull of three-part combos. For example, Tornado Break to Spinning Break to Gravity Break. Also, you can perform normal attacks between all of those.

Interrupt events
* Event occurrence locations are not set in stone.
* There are some rare events which can occur.
* Due to the wide range of enemy levels you will encounter, expect drastic changes between difficulty levels.
* Even if you fail an event by not meeting all of its conditions, you will not suffer a penalty.
* You will receive items and so forth for successfully completing an event.

Incapacitation penalties

* If you are incapacitated, your individual grade will fall.
* Results are on a character-by-character basis.
* For example, if Mr. A dies, Mr. B's grade will not be affected.
* In short, you don't have to worry about being blamed for giving your party a bad grade!

PSE and PSE burst
* There is a new component known as "photon sensitive effect."
* There is a fixed probability of PSE occurring while you continuously defeat enemies.
* Attack power, drop rates and Meseta drop quantities are all boosted for a fixed period when PSE occurs.
* If you acquire an "evolved drop" (details unknown) from killing an enemy, you get even more boosted attack power, drop rates and Meseta payout.
* If consecutive PSEs occur, you can perform a "PSE burst."
* Bonuses from a PSE burst last for one minute and include even higher drop rates and highly increased number of enemies that appear.
* You can extend the PSE burst's duration by killing more and more enemies.

Multi-party areas
* Certain areas allow for up to 12 people to play together simultaneously.
* However, this doesn't necessarily mean that you are limited to three parties of four people each.
* For example, 12 individual solo players can all gather in these areas.
* It is possible to reorganize your party in a multi-party area.
* For example, if you have three parties of four people each, players from each party can transfer from one party to another.
* At first you can have the following parties: A1 A2 A3 A4 / B1 B2 B3 B4 / C1 C2 C3 C4
* But you can swap players around like so: B1 C2 A3 B4 / C1 A2 B3 C4 / A1 B2 C3 A4
* In multi-party areas, support techniques will only affect your party.
* There are some techniques that have cross-party effects, however.

Drop items

* Drop items are decided on a character-by-character basis.
* Each character can get different drops.
* Item drops are based on real luck.
* The system is similar to that of PSZ and PSP2i.

Units

* Units exist in this game.
* They can be equipped to your arms, back and legs.
* Units can be additional costume parts for your character.
* When equipped, units can change certain visuals of your costume.
* Units can boost abilities such as defense and attribute rates.

Mags
* Mags exist in PSO2 as living, evolved protectors.
* Details on them are scarce at the moment.
* Unfortunately, they will not appear in the alpha test.

EXP
* Whether or not you receive EXP is determined by your range to an enemy.
* If you are within the enemy's range, you will receive EXP.
* If you are out of an enemy's range, you will not receive EXP.
* This may be a counter-measure for multi-party leveling.

Visual lobbies

* Event billboards will be in the lobbies.
* There will also be a large screen theater.
* Motion pictures of some sort can be played on the theater screen.
* This feature will be active during the alpha test.

Your room

* A feature similar to PSU's room will be in PSO2, but details are unknown.

Reincarnation system

* A system of this sort does not exist. No comment was made as to if it would be added later.
JoHamSandwich
Smiter - probably not, most notebook graphics card can't be replaced; plus I have the nvidia optimus auto-switching graphics so meh.
Smiter
Ah well, never mind. Maybe you'll be able to find some way of playing PSO2. These days, if you don't have access to a desktop PC you can use, you can find a decent one for a reasonable price, whether it's used or brand new. happy.gif

There's been another flood of PSO2 screens and info. Since I have to go to work in 10 mins, I'm just going to link the sites. XD;

The updates include a little info on classes, new screenshots (showcasing the PSE Burst mode), and screens/info on armour units.

PSU Blog round-up
PSO World forum thread: New official screenshots and discussion

I really can't decide what to play as. I'll definitely make a hunter and a ranger, maybe a force, but I can't decide on the race/gender. I might use HUnewearl though, especially since it sounds like we may be able to use techs without wands/rods now. smile.gif Binding techs to wands/rods just allows the Force to "charge" them for greater effect e.g. better healing, more destructive foie.
JoHamSandwich
I'll play whichever girl class is the hottest. XD
Smiter
So I guess you're going HU/RAnewearl, then. XD

Can't wait for the alpha to begin. They're saying mid-August, so we can expect to see a BIG flood of info in a couple of weeks.
Smiter
The media briefing trailer has been subbed!

http://bumped.org/psublog/phantasy-star-on...ubbed/#comments

You can watch it online there, or download it from one of the links (use "Save Link As..."). It's about 40 mins long and features plenty of PSO2 gameplay.

In other news, the Alpha Test begins this Thursday. The website for the testers tells them not to share gameplay footage/information on other websites. Yeah, we're going to see it on Youtube Thursday night. tongue.gif

If all goes well, they may go into an open beta later this year. Hopefully we can all join in on that!
Smiter
Wow, they really went all out on the character customisation... XD;

Behold, the 24-carat gold RAcast!
Click to view attachment
If he dies, the other players can still pawn him for cash. tongue.gif

Those hips!
Click to view attachment

Tan-lines?
Click to view attachment
Click to view attachment


Even suspenders? omfg.gif (bottom right pic)
Click to view attachment

I just know I'm going to spend a whole day in the character creator, getting my hunter just right. XD; This really does blow every single character creator of previous PSO/PSU games out of the water.

I've also seen some video of the alpha test, and it does look really impressive. smile.gif It's definitely a lot more streamlined than PSU was, and the gameplay is hugely improved. Players can even cut through grass and trees with a single swipe of their blade. Forces also teleport to dodge attacks.
JoHamSandwich
QUOTE (Smiter @ Aug 18 2011, 02:01 PM) *
I just know I'm going to spend a whole day in the character creator, getting my hunter just right. XD; This really does blow every single character creator of previous PSO/PSU games out of the water.


I have a good feeling that most female characters are gonna be RIDICULOUSLY proportioned....hahaha.
Nate River
QUOTE (Smiter @ Jul 27 2011, 01:07 PM) *
Here's a brief video showcasing PSO2's lobby and some of the environments. happy.gif There's no sound on it, so nothing's wrong with your speakers.



The lobbies are said to be like PSO, which means that you can jump to any mission from there, which is good. PSU had way too many lobbies which scattered the community all over the place.

The Alpha test will begin next month, so expect to see plenty of screenshots and movies. smile.gif

Here's a screenshot showing some weapon stats. They're equipped on level, not stats, and they can be restricted to certain races/genders. They also have elements. biggrin.gif
Weapon Screenshot --Click here to view--






It really depends on what graphics card you have in your laptop. If it has its own graphic card, there's a chance. But if it's an integrated chipset (meaning it uses the laptop's main memory), then it's very unlikely it will be able to run PSO2 smoothly. sad.gif



Freeloader. tongue.gif

EDIT: Here's a link for full HD screenshots of PSO2. They can't be hotlinked, so you need to go to this article on 4gamer. Click any pic, then, click the left radio button above it when it loads to view it full-size. happy.gif You can see quite a few details the smaller screenshots don't show.

Plus, if you fit them to your screen, you can pretend you're already playing PSO2. tongue.gif


HEY! I'm no freeloader. Jo always wants me to participate in stuff and when it costs money I make it a condition of my participation that he has to buy me whatever I need, since he wants me to play.

....though, I really do want to play.....
Cloud
Hope mine can run it... I'm looking to build a desktop sometime next year. My laptop has an ATI HD 5730 Mobility. It can run Starcraft 2 at max with a bit of lag.
Smiter
QUOTE (JoHamSandwich @ Aug 20 2011, 09:37 PM) *
I have a good feeling that most female characters are gonna be RIDICULOUSLY proportioned....hahaha.


Most of the videos I've seen have been of female characters... rolleyes.gif Half of them have been loli-types.

QUOTE (Nate River @ Aug 20 2011, 10:00 PM) *
HEY! I'm no freeloader. Jo always wants me to participate in stuff and when it costs money I make it a condition of my participation that he has to buy me whatever I need, since he wants me to play.

....though, I really do want to play.....


Haha, only teasing. XD Please don't sue me. Well, Sega are looking to launch an open beta shortly before the game goes to retail, so that'll be our first chance to try out the game - and it'll be free! The only downside is most likely going to be the language barrier.


QUOTE (Cloud @ Aug 20 2011, 11:27 PM) *
Hope mine can run it... I'm looking to build a desktop sometime next year. My laptop has an ATI HD 5730 Mobility. It can run Starcraft 2 at max with a bit of lag.


It sounds like your laptop SHOULD be OK. happy.gif PSO2 has pretty flexible settings, so any fairly recent PC can run it at low settings or above.


I also bring a couple of new pictures!

50 random male faces (includes scars and accessories):
Click to view attachment

And the female equivalent:
Click to view attachment

Bear in mind that those are only the accessories/options included in the alpha. The retail version will have even more. smile.gif
Smiter
Holy crap.

I am in the Phantasy Star Online 2 Alpha Test 2. biggrin.gif

They're going to announce the dates and times later this week. I just hope they don't clash with work or other important things in my life...

EDIT: Reading the fine print, we're allowed to post screenshots and videos this time, as long as we follow their guidelines. smile.gif
JoHamSandwich
QUOTE (Smiter @ Jan 24 2012, 11:26 AM) *
Holy crap.

I am in the Phantasy Star Online 2 Alpha Test 2. biggrin.gif

They're going to announce the dates and times later this week. I just hope they don't clash with work or other important things in my life...

EDIT: Reading the fine print, we're allowed to post screenshots and videos this time, as long as we follow their guidelines. smile.gif


Congrats Smiter!

Take PLENTY Screenshots. I want to see everything! biggrin.gif
Smiter
QUOTE (JoHamSandwich @ Jan 24 2012, 07:36 PM) *
Congrats Smiter!

Take PLENTY Screenshots. I want to see everything! biggrin.gif


Thanks. smile.gif

I'll try! I'll probably waste half the testing time trying to change the game options and/or playing around with the character creator. XD; Pity Google Translate won't work on games. tongue.gif

If I can play, and there's enough time, I'll try using a mix of classes so I can see how they feel.

EDIT 25/01:

They've just announced the Alpha 2 testing dates and times. smile.gif

(Times in JST, which is GMT+9)

Friday 27th January - 1600-2300
Saturday 28th - 1800-0200
Weds 1st February - 1600-2300
Friday 3rd - 1500 until Saturday 4th 2300 (32 hours continuous).

It looks like the 1st is the only day I won't play as it's in the middle of my work week. I'm downloading the PSO2 client right now. biggrin.gif
Smiter
I just gave the PSO2 alpha to make sure it was all ready for tomorrow.

It kicked off with this movie:


Now I'm REALLY pumped up for it. eager.gif

Everything's ready, and I can capture both screens and video. smile.gif I don't know if I'll post any videos here, as FRAPS uses MASSIVE file sizes for raw videos, but maybe something can be worked out?

If anyone has any questions about the alpha, or wants to see something specific, post away. biggrin.gif

EDIT: New video link
JoHamSandwich
That intro.. wow.png

Smitey, ya gotta break down the gameplay for each class for us.
Smiter
OK, where to begin... XD; I stayed up for ages after a long shift at work, and I've crammed so much into the limited play time for the alpha today. Hopefully, tomorrow's Alpha session will help clear things up.

Well, I created 3 characters, one for each class - Hunter, Ranger, and Force.

Without further ado, here they are:

(NOTE: These screenshots are from “Phantasy Star Online 2 Alpha Test 2″. Since this game is currently under development, the contents may not reflect the final version. Additionally, such contents may be improved upon in the future.)

Kurama - HUnewearl --Click here to view--






Faolan - FOnewm --Click here to view--






Sorry, couldn't resist. tongue.gif


Kanshisha - RAcaseal --Click here to view--

I didn't take any screenshots of her creation, but here's a shot of her at work. I'll try to take better shots soon.



Well, I can start with the character creation! There is a mind-boggling array of options for crafting your character, and it can be as simple or as complex as you like. You can select a character template, and choose to adjust it as little or as much as you like. The standard PSO/PSU options are there - height, build, outfits, hairstyles, etc.

But PSO2 blows them out of the water with its sheer customisation. You can change the face any way you like, from its shape down to the size, position and angle of individual features! For example, I could precisely adjust the size and angle of Kurama's ears, eyes and nose, and I even adjusted her mouth to give her a more serious look. Additionally, you can add up to 2 decals to the face, and up to 3 individual accessories for the head (e.g. glasses, cyborg parts, headsets, and cat ears - yes, cat ears). Kurama has face paint and a scar on her jaw, while Faolan has a face tattoo and stubble. Kanshisha has an hi-tech eye-patch just like Solid Snake's in MGS4.

The body is also equally customisable, you can even change the length and thickness of the arms and legs, the skin tone (right down to the exact shade you want), and even the muscle tone can be precisely adjusted by a slider.

I'd say the only real downside of the character creator is that there can never be enough accessories and outfits! laugh.gif But, this is only the 2nd Alpha build, and there is plenty of time for them to add to the creator. smile.gif


OK, I'll try to talk a little about the gameplay. Please bear in mind that I had a long day and I needed to take some time to get a handle on the Japanese options in the game. happy.gif;

There are two control options; joypad and mouse/keyboard. PSO2 is perfectly playable with either, though I feel the joypad is the optimal choice. You can actually use a combination of both control options if you like! There are two camera options that change the way the game plays. Basically, you have your standard camera which you'll be familiar with in PSO and PSU. Then there's a Gears of War style over-the-shoulder camera which allows you to play it like a third-person shooter. Obviously, this option can benefit Rangers as it allows them more freedom and precision with aiming. Lock-on isn't available in that mode, but that shouldn't be an issue unless you're really bad at aiming. wink.gif

On first impressions, each of the three classes - Hunter, Ranger, and Force - plays differently. Hunters are the same as in PSU, though they do have the ability to string Photon Arts (special moves) together into a custom combo. For example, you can launch your target into the air and lay into them with a series of mid-air rushing attacks before slamming them back down into the ground. Certain weapons also have a power gauge that builds up through attacking, which can increase the power of the Photon Arts or even change their properties.

The Ranger class is the one that has changed the most, and you can play PSO2 like it's a third-person shooter (think Gears of War, but without the chainsaws and executions). The Photon Arts come in the form of special shots that use the PP gauge (mana/magic meter for those unfamiliar with PSO/PSU), and you can assign any of them to the gun as long as they're the right type. For example, the Ranger's starting Photon Art is a single high-powered shot, but you can add on another Photon Art in the form of a grenade launcher. wink.gif


A bunch of monkeys pester Kanshisha.


Boom! Problem solved. a_thumbs.gif

Not to be outdone by the other classes, the Forces have also improved their act. In PSU, they could only use techs that were bound to their wand/staff, leading to complaints that they had become too limited and were forced to carry a whole bunch of wands just so they could use a wide range of techs. PSO2 is different. You can still bind techs to wands/staves, BUT that's only to benefit from the ability to "charge" them. smile.gif Charging techs makes them more powerful, and you can deal more damage or heal better. You can still bind techs to the hotkey bar and use them, no matter what weapon is in your Force's hands, you just won't be able to charge them. happy.gif So it's a mix of the Force gameplay from PSO and PSU, with a little added oomph.

Combat for the classes is about the same as in PSU - you have the ability to lock on to an enemy and strafe it. You can also use a dodge move, which depends on the weapon you're holding. If you're using a melee weapon, you'll perform a quick side-step. If it's a gun, you'll do a combat roll. If you're a Force using a wand, you'll vanish into thin air and reappear a few feet away (with cool blurring effects). Each of those dodging manoeuvres is different; the side-step is the fastest and best suited to close combat, whereas the Force teleport is the slowest.

Oh yes, weapons can also have elemental properties. This time, there's no "special" or "heavy" attack like there was in PSO. Instead, you just get a chance of an elemental effect triggering when you attack an enemy. For example, look at the picture I posted under the Kanshisha spoiler. She's using a rifle with Fire attribute, which can inflict Burn on the target. So, you can imagine what it would be like to have a weapon with Ice or Lightning attribute!

I think I'd better start wrapping up as this post is getting long, and it's also getting late. sweatdrop.gif So far, I've only played in the Forest area, though I hope to see the other areas next time. From what I've seen, the areas really are randomly generated, with the layout changing every time, from open fields to narrow corridors with rivers rushing through them. You also get dynamic weather effects. I was just running through the forest on a nice and sunny day, then thunder crashed:



The weather can change anytime, it's not triggered by anything. I haven't noticed if it changes the gameplay in any way, but I'd need to play it more to be sure.

Finally, I leave you with a Rappy!



Anything I missed out, or anything you want to know, ask away! I'll be playing PSO2 again tomorrow. happy.gif
JoHamSandwich
Thanks for the post, Smiter.

A gripe that I had with PSU is the Weapon Swapping that the FOs had to do in order to cast techs. I'm glad to see that PSO2 addresses that.

I think that new combo system is going to be amazing.

Oh yea, you should show MAGs and Photon Blasts next biggrin.gif
Smiter
QUOTE (JoHamSandwich @ Jan 28 2012, 12:35 AM) *
Thanks for the post, Smiter.

A gripe that I had with PSU is the Weapon Swapping that the FOs had to do in order to cast techs. I'm glad to see that PSO2 addresses that.

I think that new combo system is going to be amazing.

Oh yea, you should show MAGs and Photon Blasts next biggrin.gif


Sorry, while MAGs will be in PSO2, they're not in the Alpha! There has been talk about including them in a future test build, but nothing has been set in stone.

Time to boot up PSO2, first stop is to explore the new "My Room". smile.gif
Smiter
Sorry about the lack of updates! I've been struggling to find some way of converting my videos, but now I may have the solution thanks to everyone who helped in the H&E Tech forum. smile.gif

For now, here are some snippets of info, gleaned from my own gameplay and those of others at PSO-World:

The dynamic weather DOES affect the terrain! If it rains heavily, the water level of rivers, puddles, and lakes will rise. Some rivers will become fast-flowing, constantly trying to carry you away in its current. The terrain can really affect the flow of battle, and you can quickly find yourself at a disadvantage if you forget to mind your surroundings.

Some people have actually been struck by LIGHTNING, which gives you a status effect of Shock (not sure how exactly it affects your character, but it seems that you might not be able to pull off attacks from time to time).

Forces have been loving Zonde. In the normal camera mode, it acts exactly like PSO's Zonde, striking enemies that you're locked onto. However, switch to TPS view (Gears of War view), and the Zonde will strike EXACTLY where you aim your crosshairs. smile.gif This can mean lots of fun with charged-up Zondes.

Techs aren't the only thing that can be charged - Hunters and Rangers can also charge their Photon Arts after building up an attack gauge (think the Super gauge in Street Fighter 4), unleashing more powerful attacks. smile.gif
Smiter
Here's the first video, more later. Recorded in 1080p. smile.gif



Kurama is my HUnewearl, and the others in the party are members of PSO World. Marle (HUcaseal), Lachesis (RAcaseal), and Selina (FOnewearl).

I plan to upload two more later today. There is SO much info that we've learnt about the game, I'll have to do a summary post linking all manner of things.

Oh, BTW, Sega are planning to run an OPEN beta of the game in spring/summer. If anyone is interested, I'll post info on how to join in when Sega announces it. smile.gif It'll be in Japanese, but it's easy to navigate/play once you know what to do.
JoHamSandwich
QUOTE (Smiter @ Feb 5 2012, 02:58 AM) *
Oh, BTW, Sega are planning to run an OPEN beta of the game in spring/summer. If anyone is interested, I'll post info on how to join in when Sega announces it. smile.gif It'll be in Japanese, but it's easy to navigate/play once you know what to do.


Yea, sign me up for that! biggrin.gif

Great video btw Smiter. I noticed there was a bar that was filling up on your action pallete, what was that?
Smiter
QUOTE (JoHamSandwich @ Feb 5 2012, 09:11 PM) *
Yea, sign me up for that! biggrin.gif

Great video btw Smiter. I noticed there was a bar that was filling up on your action pallete, what was that?


OK, will try. wink.gif

Thanks. smile.gif That bar is a power/combo gauge, which you fill up by doing normal attacks. When a block lights up, that increases the power of your Photon Art. It plays a part in the Hunter's Custom Combo, which I shall try to illustrate:

Say you set up 2 different Photon Arts on a weapon. In this case, Kurama has the following on her Wired Lances:

PA 0: Grab and spin.
PA 1: Grab and throw.
PA 2: Grab and throw.

If no blocks are filled (PA 0), then she will just do a grab and spin. If a block is filled (PA 1), then she can grab and throw, then immediately use her grab and spin afterwards if I press the PA button again. You can exploit the power gauge to create custom combos of your own. For example, on the gunblade (Gunslash in this game so they don't get sued by Squeenix tongue.gif) I had it so that if at least one block was filled, she could launch the enemy into the air, then immediately do a quickfire stabbing combo while it was still in the air.

Sorry I couldn't update more videos yesterday, I was having trouble with my PC and it got pretty bad yesterday. It turned out one of the RAM sticks was faulty, so I ordered new ones on fast delivery from Amazon, which thankfully solved the problem!

This is another video of mine showing a familiar foe in a surprising place. Lachesis went looking for boxes in a multiparty area, and found something else entirely.



QUOTE (Mike (Lachesis) from PSO World)
It's also a nice example of dragon-locking. Once you break the tail crystal, the dragon will stop moving giving you time to freeze its legs. The breaking free animation takes precendence over the tail regen animation so the dragon will try to break free of the ice and then go back to regenerating its tail. Repeat.



And here is a video by youcantcatchtheblue on PSO World. You are watching a FOmarl with only a Gunslash equipped.



Forces are back. smile.gif She can charge up techs without a rod or cane, but there have been concerns about the techs being too weak without them. However, a lot of players have raised those concerns with Sega, so hopefully they will tweak that part of the game for the beta. Maybe higher base tech damage and a reduced boost from Force weapons would balance it out?

I was hoping to post some more info, particularly about class skill trees, but I have to go!
Smiter
Another video of mine! This video does not contain any dragons.

I was just minding my own business, soloing Caves in free field (think normal PSO mode). Then I discovered I was in a multiparty area... XD



I have a big video of multiparty chaos. It's longer than the others, so it may be lower quality when it's uploaded later this week.
Smiter
Last video, this is multiparty in the Caves. It's 720p this time due to the length.

Sorry about the glitches in the video, FRAPS was having problems at the time and it was probably that dodgy RAM problem.



Multiparty is a fantastic way to meet other people, and you're even allowed to join a different party in the middle of a multiparty area, as long as that party has at least one space free. smile.gif
JoHamSandwich
Thanks for the videos Smiter!

How many parties are allowed in a multiparty area?
Smiter
QUOTE (JoHamSandwich @ Feb 10 2012, 05:23 PM) *
Thanks for the videos Smiter!

How many parties are allowed in a multiparty area?


No problem. smile.gif I'm happy to answer any and all questions you may have, too!

For multiparty, it's not really the number of parties - more like the number of players. Multiparty has up to 12 players at the same time, which is 3 full parties or a mix-and-match of various-sized parties and solo players. You only meet up in that area; once you leave the area, it's only you and your party. A LOT can happen in a multiparty area, and you can even have boss encounters within it (like the Dragon Surprise video I posted).

A nice touch in PSO2 is that you only have to be within range of a kill to get EXP from it. smile.gif In previous PSO games, you had to tag a monster to get EXP from it, which could make things tricky for support forces. Now, players can just focus on killing their targets as quickly as possible without worrying about tagging monsters, and support Forces can focus on healing/buffs/debuffs and still soak up all the EXP from nearby kills. This feature also helps you in multiparty areas, as it can feel like full-on war with everything dying around you. laugh.gif

Here's a couple of links for you to digest:

New Grinding System in PSO2

PSO2 Translated Skill Trees (All Classes)

Some interesting features that show a lot of potential. smile.gif
shadow_Uzumaki
http://www.joystiq.com/2012/03/09/phantasy...h-pc-crossplay/


I think here's an incentive for people to buy PSVita. XD
JoHamSandwich
QUOTE (shadow_Uzumaki @ Mar 9 2012, 09:37 AM) *
http://www.joystiq.com/2012/03/09/phantasy...h-pc-crossplay/


I think here's an incentive for people to buy PSVita. XD


Damn you SEGA!

I might have to get a Vita if I don't get a PC that can run PSO2.

I'm hoping this'll come out on PS3 as well biggrin.gif
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