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First of all, it appears that team Santa Monica is really interested in pushing the PlayStation 3; said director Stig Asmussen, "We want this to be the game that shows people what the PS3 can do." Well, it seems that machine can do a lot, and Kratos is gonna take advantage: he'll be able to do all kinds of nifty stuff, and that includes controlling those gigantic Cyclops that have been the bane of his existence since the original GoW. That's right; just sit up there and ride 'em cowboy! And you may recall the massive Titans in the two previous installments, probably saying to yourself, "damn, I wish I could play that cut-scene sequence." This time, you'll be able to do just that; Titan battles are indeed headed to this third and final installment. Kratos can control these, too, but the process of doing so reminds us of Shadow of the Colossus; he'll have to clamber up living, breathing giants.
And as far as the bald bad-ass himself, it's natural to assume he'll be more detailed than ever before. But were you aware of the difference...? Art director Ken Feldman says the main character will be about four times more detailed in this PS3 version: "Kratos on PS2 was probably about 5,000 polygons, and now he's 20,000. We wouldn't even be able to load him on PS2." Some of Kratos' old abilities will return but of course, new ones are on the way. The developers have expanded on the available skill-set so the player can experiment with more combos and grapples, which will include using the background to your advantage. More weapons are coming, too, and we're hoping at least a few of them will be as good as the default Blades of Chaos, which have always been the weapon of choice for players. And you're going to need all the help you can get...rather than 12-15 enemies on screen at once in the PS2 versions, the team went a little nuts and will now get up to 50 on screen in the PS3 entry. ...wow.
In all likelihood, God of War III won't arrive this year, but we still don't have a set estimated release date. Even so, we're totally psyched for this one and we're perfectly willing to give Sony Santa Monica as much time as they need to make it masterful.
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