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The Keepers: Character Bios


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#41 Insurrection

Insurrection

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Posted 12 April 2012 - 07:36 PM

STRAWS SQUAD 2

Gibraltar- Joshua Valdus

Age: 29

Height: 6’2

Hair color: black

Eye Color: Cobalt

Power: Mimicry

Info: The Leader of Squad 2, he is a cold and calculating soldier being groomed for a greater leadership role. He usually prefers logistics to getting his hands dirty. But if he has to most super soldiers probably don’t want to get within 100 feet of him. Anything a super soldier could do, he could send back.

Sigma- Diana Schwartz

Age: 30

Height: 5’5

Hair Color: Dirty Blond/brunette

Eye Color: brown

Power: Pathfinder

Info: Tech officer of Squad 2 mainly relays battle information to the rest of the squad as well as the known super soldiers in the area. Her personality is often that of a commander, no time for jokes, no time for nonsense. Giving her the reputation that she’s as dull as a plank of wood.

Poseidon- Andy, last name unknown

Age: 28

Height: 6’8

Hair: none

Eye color: green

Power: Water Current/Tidal Manipulation, Aqua human.
Info: He swims like a world champion and is disqualified for his advantages from envents because of it. He’s part man, part aquatic creature, not only can he navigate the water and stay longer then other vehicles his aquatic skills are needed in naval tactics. He also is given control of the currents and tide when in contact with the element he thrives in. It has long been rumored that his DNA has given him the ability to speak to the Chondrichthyes class of the animal kingdom.

Scimitar- Mara Nika

Age: 18

Height: 5’4

Hair color: white

Eye color: brown

Power: Super Agility, wall crawling, Battle Precognition

Info: Growing up on the streets was harder for some more then others. Traveling at night means finding ways to stay quiet and to move in for the kill. For Mara Nika this was no different. The African American youth was taken into the military when the gang chaos in Los Angeles fell into disarray. Since then she has studied in Europe, earning a Medical Doctorate while maintaining the reputation of one of the greatest light combat soldier/assassins on the planet.

Hadrian- Mason

Age: 31

Height: 6’9 in tank form, 6’1 in original form

Power: Carbon Manipulation

Info: Maybe he shouldn’t have drank as much milk as he did when he was a child because becoming big and strong wasn’t going to be an issue. Mason can control the carbon content in his body and when given additional parts of the element to make himself into a giant living tank. Usually staying with thick bones, his girth increased with his size, when not built to be a juggernaut he becomes an agile threat where the simplest content could remove the skeleton from flesh.

Edited by Insurrection, 12 April 2012 - 07:36 PM.


#42 Tsunade

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Posted 15 April 2012 - 06:30 AM

Current Alias: Alice
Real Name: ???

Age: mid to late twenties

Hair: long wavy blonde hair

Eye color: blue

Height: 5'1" (but really she's always wearing heels)

Weight: 110 lbs

Ability: neurolgical manipulation

Misc: She's very selfish and whiny. Alice isn't her real name, her true name is unknown and lost to time. No one really knows where she came from. Has strong connections with Desir and Skadi. She enjoys sex, a lot. She's not made to be a fighter and heavily rely on others to do her dirty work. Her thought process is shown here: [link]

Edited by Tsunade, 15 April 2012 - 06:54 AM.

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#43 Greed-Sama

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Posted 15 April 2012 - 05:32 PM

Name: Quinn Moore

Age: 25

Hair: Black

Eye Color: Black

Height: 6' 0"

Weight: 165 lbs

Ability: Biological Systems

Misc: Was created with the Spence brothers. Their history is shrouded in mystery.
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#44 ForgottenBushido

ForgottenBushido

    The Pirate King.

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Posted 17 April 2012 - 04:23 AM

Name n' Junk: Go

The Place I was Born?: Dublin, Ireland

Fuzz growin' out of me skull: Brown/Blonde

The Windows to Me Soul: Brown

Years lived n' Stuff: 27

Feet in the air tall: 5'8''

Gravity just keeps me down, man...: 120lbs.

Pow Pow:Telekinesis

When Peace Isn't The Answer: Bits of C4 Explosive, Grenades(Flash, Frag, and Smoke), Claymore Mines.

Sidearm: S&W M500

Skills that pay the bills: Bomb Making, and Bomb Dismantlement.

Equipment/Gear: Load Bearing Kevlar Vest, & Hip-Holster.

Fun Facts!

Go doesn't usually listen to people or understand what is being said to him, due to the continuous flow of classic rock, trance, and classical music, that pump into his ears via his iPod.

He likes to use his cellphone, which is a smart phone-tablet hybrid, to detonate his bombs from a distance. And play Angry Birds.

Despite his skill for blowing things up, and disarming bombs, he's a hippy at heart, and hates fighting.

Loves ice cream. If you were to buy him ice cream he'll likely befriend you instantly and can be motivated to blow things up for you. Ice Cream = Money.

Enjoys sleeping long hours, day or night, but wakes up on-time due to the use of the alarm on his phone.

He is pretty slow to anger, and will let anything slide, except for disloyalty. Otherwise you can't really piss him off.

LOL Backstory? Ha!

Go is a former member of the IRA - Irish Republican Army. During his time enlisted, he was trained in explosives, and small arms. His parents both lived and died serving the cause. When they passed away he moved to the U.S. where he contracted out to the C.I.A, F.B.I, and local law enforcement to train their members in the use of explosives. After the war he went into hiding, and has only recently surfaced and has begun to blow things up for hire.

He was once married, while in Ireland, his wife was killed in action.

He's got a Irish Terrier named "Turkish" that goes with him everywhere. Turkish is pretty smart, and acts as a sort of alarm, and helps Go when he can. Also he's a major "chick magnet".

yeah, he does, he speaks with an Irish accent.


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Edited by ForgottenBushido, 20 April 2012 - 04:02 AM.


#45 Miss Soupy

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Posted 03 May 2012 - 10:54 PM

Name: Gimel

Age: 25

Sex: Male

Project: ArC

Mark: (Gimel, Camel, position 3)

Hair color: Blue

Eye color
: Blue

Height: 6' 2"

Weight: 175 lbs

Power: energy manipulation

Weapon: blue energy

Extra: Gimel has a calm personality most of the time, and has good leadership skills. However, he tends to idolize those he admires excessively. The twins get on his nerves the most.

---
Name: Zayin

Age: 25

Sex: Female

Project: ArC

Mark: (Zayin, Weapon, position 7)

Hair color: Green

Eye color
: Green

Height: 5' 11"

Weight: 140 lbs

Power: energy manipulation

Weapon: green energy

Extra: Zayin really admired Gwen, though her personality is very different. She is quiet and honest, but seems to lack a sense of humor as she is naturally serious.

---
Name: Heth

Age: 22

Sex: Male

Project: ArC

Mark: (Heth, Wall, position 8)

Hair color: canary yellow

Eye color
: canary yellow

Height: 6'

Weight: 162 lbs

Power: energy manipulation

Weapon: pale yellow energy

Extra: Identical twin of Teth. Enjoys teasing, especially Gimel. He and his brother were tortured to sever their connection. Though they remain close, sometimes they have odd spasms from being around each other.

---
Name: Teth

Age: 22

Sex: Male

Project: ArC

Mark: (Teth, Wheel, position 9)

Hair color: purplish-gray

Eye color
: purplish-gray

Height: 6'

Weight: 162 lbs

Power: energy manipulation

Weapon: purlpe-gray energy

Extra: Identical twin of Heth. Like his brother, he is considered a trouble-maker. The twins light-hearted attitude does help to ease tension in some situations.

#46 Abel Nightroad

Abel Nightroad

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Posted 21 June 2012 - 08:52 PM

As requested by Greed, I'm posting this younger version of my character that'll be showing up in Part 2.


Name: Lark Archer

Code Name: Saeihr

Age: 18-years-old

Gender: Female

Appearance:
Human Form -

Dragon Form -


Type: Weredragon

Stats:
Height:
5 feet 9 inches/175 centimeters
Hair Color, Type: Light Brown, Shoulder-length
Eye Color, Type: Blue

Place Of Birth: Classified location of the Thanatos Program labs

Powers/Abilities:

Dragon Form - Lark is able to shift into this form and back at will. Of course, this is provided there is enough space and there are no other outside restrictions preventing this.

Flight - Via her dragon form's wings. Alternating between powered flight and gliding, she can cover large distances.

Agility - Due to the anatomy of her dragon form, Lark is highly agile in the air.

Accelerated Healing - Not at a combat grade level, but she is capable of healing at an exponentially faster rate than a normal human.

Extraordinary Strength - Not on the level of a dedicated strength based individual in human form, but this permits her dragon form to fly without weaknesses that hollow bones and other bird 'short cuts' would force on her.

Remarkable Athletic Abilities - A result of a combination of genetics and a lifetime of training, Lark is very agile on the field.

Barrier Generation - Lark is capable of creating barriers that range from walls to airtight, enclosed spaces. So far, the upper limits of this ability have not yet been investigated.

Self Defense Training - Though not specialized in any particular unarmed combat form, Lark has been training since she could walk.

Durability - In her dragon form, the scales are designed to be somewhat like a natural armor plating.

Mediation - Long ago, Lark realized that she would need a way to survive longer on lower and lower quality air if she had to remain inside one of her barriers for an extended period. So, she taught herself a form of mediation that slows down her breathing and heart rate enough that she can add extra minutes to staying concious.

Weaknesses:

Clothing - Unless its something along the tight side of form fitting, it won't survive the shift to her dragon form.

Mortal - Actually manage to land a hit on her and Lark will take damage. She is as killable as the next person.

No Killer Instinct - Lark is not a killer. While she's more than capable of knocking someone out or otherwise disabling an opponent, she hesitates and won't deliver a finishing blow.

Aracnophobia - Due to an incident involving several rather large spiders when she was younger, Lark is deathly afraid of the eight-legged creatures or anything that reminds her of them.

Air Supply - Though she can protect herself from every area of affect attack she's thus far faced by enclosing herself within one of her own barriers, this comes at the cost of limited air supply within the barrier.

Inexperience - Beyond training, Lark has no actual combat experience. She's also had minimal interaction in her entire life with people other than the woman who raised her.

Origin/History: Lark was born as Project Saeihr when she was created in the labs of the Thanatos Program in their testing days long before true super soliders hit the world stage. Touted as a success story, as she didn't have any fatal flaws, her genetics predicted her as being amoung the best the labs had created once her body had matured. However, a common occurance in those days was lab subjects becoming sentient and self-aware and the standard practice by the labs was the termination of such subjects, with minimal exceptions. As such, when young Lark began to express such attributes, the board began the vote on if they should terminate or not.

In the end, though, the vote swung towards termination. Assigning Toa Archer, the woman who had been Lark's caretaker to perform the deed. Instead, though, she faked Lark's death and smuggled her out only to fake her own death later. Since then, Toa raised Lark, naming her after the first thing outside the complex the girl expressed interest in, as her own daughter. Whe she was old enough, Toa began training Lark which expanded to her abilities when they manifested.

Unfortunately, it reached the point where Lark needed to learn social skills as well in order to help her blend in better. As such, she was sent to a boarding school in the remnants of the central United States. It was on her train ride home, years later, that she had an encounter that would change her life.

Edited by Abel Nightroad, 21 June 2012 - 08:57 PM.

"What use is a word with but one meaning?"




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