Its more like you can if you need to call it like anything, call it like Halo 3, halo 3 though by all means a good game, the campagin wasn't much or given much of a story focus, in fact the first half of that game being on earth with practically short levels wasn't the best around, level 5 was a gimp in that game due to it just being level 4 in reverse but with the flood. Much of the stuff mentioned in this game was ironically left to have more focus in the other media that would leave people with unknown questions, I mean even though he dies in game, 343 GS still lives past this event as a fragment and seemingly may return in a future one. It was only once you got to the arc, you got the levels the ark and the covinent which felt like long styled halo levels you knew and loved, only problem, it was those 2 levels. The earth levels are fine and all but too short, these ones were long and complex, but the majority of the game should have been like this, but then you hit level 8 which grinds stuff to a halt and then you get 9 and thats it. Its basically a no wonder deal they put a ton more story elements in 4, because 3 didn't get much. Yet bungie made a better story/campaign with both ODST and Reach.
Anyways, to best describe the current deal of destiny:
It's campaign is like that of halo 3, its not given much focus on the smaller details, just the large one and you know the large deal of what you as a character must do, save the world. You get a lot of enemies and a lot of varitity, that is good. All 4 factions have different tactics to face you and act differently, the fallen use a mix of everything being the most common enemies, they also have cloaked guys be them sword wielders or snipers, they have drones and machines to aid them too. The Hive focus on rushing you with weak guys while the stronger ones bombard you from far away, the thralls rush you to melee you, the acyolites are the main soldiers, while the knights being armored take more of a beating but are grenider type units and others use large swords. The wizards and ogres are another story. The Vex being machines focus are not headshot killable, but also focus on numerous soldiers to take you out, they have the offset of weakest grunt like units, but also strongest heavy units, their goblins are weak and go down easy, but then you get the minotaurs who are by all means the hardest enemies in the game, they have shielding, armor, no weakpoints, and weapons that can kill in very few hits, not to mention, they warp around a lot, more than the promeathians in halo 4, and do this even to charge you to avoid damage. Then you get the cabal, the most tactical of all, a military focused group, they all take the most damage and are the strongest faction in the game, they deal a lot of damage with their weapons and melee, the legionarries are easy, but the phalexes are hard, unlike the jackals, their shields do not break. You get a good mix of foes in this game.
Otherwise like halo 3, the scenery and music are good, no question there.
If anything though, its more like Halo 3, its better in the aspect of yes, its multiplayer, the competivie aspect, while it doesn't show rank or bring anything like private matches which is dumb, for now, they will throw that in later, but its good for the cooperative nature in things like strike missions and the competitive focus. It has the spirit of what halo 3 did, but just not in full, though a big aspect of the game is simply just also getting better gear, trying to find what suits you and makes you have the soldier you want. Same with the talents too, the game allows for a lot of flexibility, you can even get a titan with max speed or a warlock to have max armor and recovery, its a completely flexible system.
My point is, its got that deal of design where, like halo 3, the campaign wasn't the biggest, people in 3 back then thought that finishing the fight had a bigger fun factor to it, but this ended around level 7, not 9. And Halo 3 had an anti climax in facing 343GS, we didn't enjoy that, it was just a dumb filler type deal. Least halo 2 sent us on a final fight against a threat like tarturtus. But for the multiplayer, this is what nailed the game. The cooperative campaign scoring and all things multiplayer in the maps and forge made halo 3 a good game. In fact it was because of the insane things halo 3 allowed us to do people enjoyed it. For all purposes, this is why its like that for destiny, its story is well meh, but the enemy design and locations are great and otherwise, its meant to be done with friends and other people, to complete coopertive and competitive deals at your own pace. Its not a game like WoW that demands so much time you have no time left for other games if you do stuff like raiding, its not a game that you otherwise just pick up once, its a game that you keep playing for stuff like loot, as its a loot driven game, but also because you enjoy it.
If anything, yes the game just launched, maybe wait a bit to see the new stuff that comes out, but otherwise there is a difference with what you hear and what you see. Please don't tell me you listen to metacritic? That site is just flawed beyond belief, when anyone can make a review, fans always bum rush it because of a game they hate.I mean yes halo 4 got some mixed deals, but people complained about it for some really dumb reasons like it was such a travesty that kill cams were put into the game when others like tf2 actually show you where the perosn is standing point on and has done this since 07, no one gave a kitten then so why the fuss now? No one complained about loadouts in reach, you got to choose your armor ability and at other times even your weapons like from onslaught or spartans vs elites, this took away no even starts at times and this was going on for a while and no one even thought twice? To put it simply most people are impatient and otherwise not aware that what they are complaining about has either not gotten off the ground yet or make a fuss about stuff the developer did before but those same people were unaware or didn't care at the time, if its a case of why not make a deal of it in the past, why start now? Even halo 1, a game many say was bungies best, for as good as it was, it was riddled with problems, the multiplayer though good in design was terrible because you only needed the pistol, everything else was irreverent, the campaign, some levels used repeating environments and rooms several times like assault on the control room and the library, even worse, 2 levels, were just repeats in reverse, 2 betrayls and keyes, just these had flood with them now. Otherwise you can even count the maw for its early part as using repeated environments too. But no one complained about this then, so its really just foolish people crying that they wanted more, when they are going to get more in the coming weeks. Its not just a game they put out and say they are done with, its not like the call of duty or battlefield stuff that gets thrown out and then the developers dont give a kitten, least they actually keep activite in the community.
If I had to say anything, maybe if you wanted to get the game, wait till more content has come and the price has dropped, but its definitely a game that will occupy your time because of all the character building you can do and like halo, the one thing thats good is the exploration, there are many places you can go that the campaign will not take you, you can find them by free roam.
But its again just that, its not a game where you play once and then just go on your way, the majority of people who approached it with this mindset on the story, well Bungie even warned them they would be disappointed if they did it like that. Its a game where its one part explore the remains of that disaster and otherwise yeah, a loot driven game, you should be into it if you like finding gear to make your guy stronger, like diablo or more to the point, borderlands, but even then, unlike borderlands, this game has a good pvp mode and nothing its limited by level zones, any area can be set to hard and beyond level 20 to pose a challenge. For those who think its a one time deal, they will be sad, because the story is just the start, not even close to the end, its only the start of the story and only the first wave of loot we will see, the end game right now will later on not be the end game, it will go further. But then people just as usual have no patience and freak out... but hey what can you do? You either enjoy it and wait to see more or you don't like it and just leave, its that simple.
Besides if its worth a mention, this is something they sent me and many others in an email:
SALVAGE SEP 12 - SEP 14
Crucible Weekend Playlist. Race to claim and salvage relics in this intense 3x3 objective mode.
LEVEL 26 RAID OPENS SEP 16
Gear up and team up to face your greatest challenge yet: The Vault of Glass.
MORE TO COME
This is just the beginning of your adventure. More events, more updates, and more surprises await you.
So see, this is only the start, they have a lot more planned in the months ahead.
Edited by Inferno180, 13 September 2014 - 05:27 PM.