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Marvel VS. Capcom 2 announced for PSN & XBLA


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#1 Illmatic

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Posted 28 April 2009 - 01:12 AM




QUOTE
In what will inevitably go down as the worst kept industry secret in recent years, I?m very happy to finally be able to confirm that Marvel vs. Capcom 2 will be coming to Xbox Live Arcade and PlayStation Network this summer.

The deal took a good while but it?s probably our most requested title to bring back, so Marvel and I and a few other people here at Capcom rolled up our sleeves and got it done. I can?t stress enough, if you ask for something loudly enough and long enough, we?ll work very hard to make it happen.

So while you may have been able to surmise that something was going on with MvC2, we do still have a few surprises up our sleeves. Let me tell you a little more about how and why this version of MvC2 will be the definitive version.

1. It?s based on the Dreamcast code base ? While the PS2 and Xbox versions of MvC2 were great, there are a few niggling issues in them that have caused the competitive community to continue using the Dreamcast version of the game. We wanted to bring you the very best version of the game, so we listened to the community and started with the Dreamcast.

2. There is online ? With the game being developed by Backbone, we are using largely the same, critically acclaimed net code that we used in Super Street Fighter 2 Turbo HD Remix and with that will come our player match quarter mode/lobby system that has proven so popular. Naturally leaderboards and some form of stats tracking (details to be provided at a later date) will also be in the mix. So on the net code side, you?re pretty much assured the best fighting game net code ever created for consoles.

3. HD upscaling options ? Given that most people play Xbox 360s and PS3s on HD TVs, it?s important to help make the game look better. We?ve refined our real-time sprite filtering to use even more advanced techniques and we?re providing two upscaling options for the sprites? one we?ve termed ?Crisp? the other we?ve termed ?Smooth?. It?s a matter of personal preference for which one you?ll enjoy more. For purists, if you?d like you can use the ?Classic? setting, which leaves the sprites completely unfiltered. Because the filtering is applied in real-time, you can change these settings on the fly, mid-match if you choose. Our producer will be showing you some comparison screenshots in the coming days to better clarify the differences. The backgrounds in MvC2 are all 3D, and when rendered at higher resolutions look fantastic. The original textures and assets from the Dreamcast were actually much higher quality than the Dreamcast could really display at the time and when shown in HD, the impact is really quite amazing.

4. Widescreen ? Again, with most people playing on HD displays, we wanted to figure out how to implement widescreen support. To do so, the camera field of view was widened (which we?re able to do because of the 3D backgrounds effectively running off the ?edges? of the 4:3 scenario) and there are a few camera tricks that minimize any impact on the gameplay. Play area is unchanged, and this is not a zoom and crop like HD Remix was. To put it simply, the gameplay area will be in a 4:3 field, while the viewing area will be widescreen. At the same time, for purists and competitive play, a 4:3 option (with vertical bars on the left and right) still exists.

5. No unlocking ? While we love giving people unlockables in games, for this outing, there?s not a lot of surprises in terms of what characters are in the game. All 56 characters will be unlocked at the start for immediate play, again great for tournament play where players won?t need to mess with save game data or hacked versions (/shame).

6. Music Options ? We love MvC2 but the original ?jazzy? music has long been criticized even by ardent fans. Independent music volume controls and support of custom soundtracks on PS3 and 360 we deemed an important feature. Purists will still have what they love and fans of customization are also served.

And as an added bonus, some of you will get to play it sooner than you think. The US PlayStation network will have the demo available for download this week (Europe?s PSN should follow not far after). Surprise. smile.gif

Can't wait to try the demo!


Images:

Edited by Illmatic, 16 July 2009 - 04:39 PM.


#2 True

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Posted 28 April 2009 - 01:14 AM

tl ;dr version:
  • Dreamcast version
  • Same netcode as SSFHDR for online multiplayer
  • Upscaling options
  • All characters are unlocked from the get-go
  • More music options


Damn it Illmatic you beat me by two minutes! Quick! tongue.gif

Hope you don't mind, I'll update your first post as well.

#3 Cloud

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Posted 28 April 2009 - 01:23 AM

One of the first of many announcements expected from Capcom! biggrin.gif

We'll get the rest of the announcements later.

FFFFFFFFFFFF YES, MUST BUY.

#4 Mik3

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Posted 28 April 2009 - 01:24 AM

word, we get to try the demo.


this game used to swallow my quarters.
\

#5 Cloud

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Posted 28 April 2009 - 01:24 AM

QUOTE (Mik3 @ Apr 27 2009, 09:24 PM) <{POST_SNAPBACK}>
word, we get to try the demo.


this game used to swallow my quarters.


And hours of your life. xDDD

#6 Mik3

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Posted 28 April 2009 - 01:26 AM

QUOTE (Cloud @ Apr 27 2009, 09:24 PM) <{POST_SNAPBACK}>
And hours of your life. xDDD

they can keep those hours, I WANT MY QUARTERS!




M Bison's reaction:


Edited by Mik3, 28 April 2009 - 01:28 AM.

\

#7 Cloud

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Posted 28 April 2009 - 01:27 AM

NO! rawr.gif

You ain't getting yo' money back!

But you can waste hours on the full game again!

#8 KungFuTruffle

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Posted 28 April 2009 - 01:34 AM

*Drools*

Finally, a game I care about on Live! I just hope I have the money for it when it's fully released. I hate being broke. >_<

#9 True

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Posted 28 April 2009 - 01:36 AM

Infinite waves of Cable, Magneto, and Storm are going to invade online battles...

#10 Illmatic

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Posted 28 April 2009 - 01:37 AM

QUOTE (True @ Apr 27 2009, 09:14 PM) <{POST_SNAPBACK}>
Damn it Illmatic you beat me by two minutes! Quick! tongue.gif

Hope you don't mind, I'll update your first post as well.

laugh.gif Quick like Maclin

of course I dont mind contributions are welcome, in the words of the immortal Rick James, "Its a celebration ****es!"

QUOTE
they can keep those hours, I WANT MY QUARTERS!


cmon man it was money well spent biggrin.gif

Edited by Illmatic, 28 April 2009 - 01:39 AM.


#11 FullmetalNinja25

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Posted 28 April 2009 - 02:14 AM

w00t! laugh.gif

uc.png
 


#12 Sir Whirly

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Posted 28 April 2009 - 04:56 AM

OMFG this is good news for me, bad news for my wallet. I am finally getting an X-box again, and I still need to buy SFIV, dlc for Fallout (still need to go through my second playthrough), a slew of XBLA games, and Rock Band. Damn just one more thing...


#13 JoHamSandwich

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Posted 28 April 2009 - 06:37 AM

too bad i dont have either system.

But I'll definitely be saving up for a 360 just so I can have a jab at some of the people here. XD

#14 Derock

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Posted 28 April 2009 - 11:45 AM

OMG!!! OMG!!! OMG!!!!!! wow.png

MvC2 returns and in the DC version that I always love!!!! a_dance.gif MUST BUY ASAP!!!

latest?cb=20140126021943

What's Happening with the Naruto series as of now!


#15 JoHamSandwich

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Posted 29 April 2009 - 01:53 AM

ok.. question.

what are the differences between the DC version and the XBOX/PS2 Version?

The only thing that I noticed so far is the sound quality.

#16 Derock

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Posted 29 April 2009 - 02:42 AM

QUOTE (JoHamSandwich @ Apr 28 2009, 09:53 PM) <{POST_SNAPBACK}>
ok.. question.

what are the differences between the DC version and the XBOX/PS2 Version?

The only thing that I noticed so far is the sound quality.


DC version had the Trade characters via VMU option and graphics were simuliar to the original Arcade Naomi version (excluding for the character roster, that roster started with 28 and had characters like Morrigan and original Wolverine as default, instead of starting with 24 in the consoles and replacing some characters with Jill, Tron Bonne and the Adamantiun-less Wolverine as regulars).

PS2/Xbox version had some low-quality graphics and replacing the Trading option with an art gallery, plus updating the Marvel logo.

latest?cb=20140126021943

What's Happening with the Naruto series as of now!


#17 JoHamSandwich

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Posted 29 April 2009 - 02:47 AM

oh ok, so pretty much just graphics/audio differences, no gameplay difference.

Good. XD

#18 Kyuudaime

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Posted 29 April 2009 - 03:53 AM

Yea, I'm soo trying that demo.

#19 Dormin

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Posted 29 April 2009 - 09:42 AM

Ahhh Marvel vs capcom, there is somting awesome seeing the marvel heroes in anime.

I used to play with spiderman all the time although people used to to tell me "Dude, spiderman sucks, use the sentinel"

And I was: "NO! rawr.gif SPIDY FOREVA!"


Now all I need is MvC 3 and I am a happy panda.

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#20 Illmatic

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Posted 30 April 2009 - 10:57 PM

alrighty, I played the demo, but no single player or online multiplayer, you can only play 2 player versus. luckily my brother was here so i played him. if you dont have an extra controller youre boned, you cant even practice unless put in a 2nd controller with noone using it.

selectable characters are Ryu,Wolverine,Chun Li, Iron Man, Spiderman, and Strider Hiryu.

besides that its still the great game we all know and love

EDIT: on the bright side, custom sountracks are enabled :cookie:

Edited by Illmatic, 30 April 2009 - 11:04 PM.





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