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#1921 alexander

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Posted 27 February 2011 - 09:40 PM

QUOTE (dl316bh @ Feb 27 2011, 07:32 PM) <{POST_SNAPBACK}>
I can never be a bad guy. Despite just being a game, I always feel bad when I try. When I'm not given a choice, I can handle it, because I'm bein forced to be that way. But when I can choose which side, I always end up being a white hat.


He, same goes for me, in these multiple choice games I also end up being the goody two shoes, like in fallout, it just doesn't feel right to go causing mayhem to the inocent bystanders who did nothing wrong, I actually mostly aways end up helping them unconditionaly, even though I can be pretty cruel with the bad guys depending of how much of an bastard they are. You know, an punisher like character

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#1922 shadow_Uzumaki

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Posted 27 February 2011 - 09:49 PM

QUOTE (alexander @ Feb 27 2011, 03:40 PM) <{POST_SNAPBACK}>
He, same goes for me, in these multiple choice games I also end up being the goody two shoes, like in fallout, it just doesn't feel right to go causing mayhem to the inocent bystanders who did nothing wrong, I actually mostly aways end up helping them unconditionaly, even though I can be pretty cruel with the bad guys depending of how much of an bastard they are. You know, an punisher like character


Nothing wrong with that, I'm always vicious to my enemies too. However, I've been playing Mass Effect 2 a lot, and there's a lot of really good renegade responses. So, right now, I've made some sarcastic and abrasive comments on that game, but when I do make big decisions, it'll always be a good guy choice. I'm kinda annoyed now though, because there's a few choices where I need to increase my Paragon meter to resolve it the way I want it to end, so do a long quest, end it but have to make a dialogue option, but the option I want is greyed out so I have to reload to before I did the quest and do something else to increase my Paragon meter. It's not like my first playthrough where I made all Paragon good choices except for a few Renegade choices and I didn't have a problem with the greyed options.

#1923 alexander

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Posted 27 February 2011 - 10:16 PM

QUOTE (shadow_Uzumaki @ Feb 27 2011, 10:49 PM) <{POST_SNAPBACK}>
Nothing wrong with that, I'm always vicious to my enemies too. However, I've been playing Mass Effect 2 a lot, and there's a lot of really good renegade responses. So, right now, I've made some sarcastic and abrasive comments on that game, but when I do make big decisions, it'll always be a good guy choice. I'm kinda annoyed now though, because there's a few choices where I need to increase my Paragon meter to resolve it the way I want it to end, so do a long quest, end it but have to make a dialogue option, but the option I want is greyed out so I have to reload to before I did the quest and do something else to increase my Paragon meter. It's not like my first playthrough where I made all Paragon good choices except for a few Renegade choices and I didn't have a problem with the greyed options.


Yeah, I played Mass Effect 2 a little too, and there were some times were I could had just killed my enemies but I didn't, like in the spacial night club, can't remember the name now, there some aliens suffering from infection, I had gone to help them in order to recruit the doctor, there were some renegates causing trouble in the infected area, and instead of just getting rid of them, I convinced them to stop fighting and go look for help, after all, it wasn't really their fault, they were sick, and afraid to die, I couldn't fault them for what they were doing, but there were also some bad choices that were funny, like in the night club entrance, with some mercenary tughs trying to scare me, and when I answered back, they totally cowered, it quite amuzing.

Edited by alexander, 27 February 2011 - 10:18 PM.

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#1924 Greed-Sama

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Posted 27 February 2011 - 10:22 PM

QUOTE (shadow_Uzumaki @ Feb 27 2011, 03:49 PM) <{POST_SNAPBACK}>
Nothing wrong with that, I'm always vicious to my enemies too. However, I've been playing Mass Effect 2 a lot, and there's a lot of really good renegade responses. So, right now, I've made some sarcastic and abrasive comments on that game, but when I do make big decisions, it'll always be a good guy choice. I'm kinda annoyed now though, because there's a few choices where I need to increase my Paragon meter to resolve it the way I want it to end, so do a long quest, end it but have to make a dialogue option, but the option I want is greyed out so I have to reload to before I did the quest and do something else to increase my Paragon meter. It's not like my first playthrough where I made all Paragon good choices except for a few Renegade choices and I didn't have a problem with the greyed options.


In ME 2 unlike in ME it really doesn't matter how much your meters are filled up. It's really about how much your meter is filled up at that stage in the game.

Explain: If you were have a small Paragon meter at the very late part of the game, and you went back and did a quest that should have been done at the beginning of the game, you won't be able to pass those meters. Long story short: Unless you are completely Paragon or Renegade it's really hard to get the check for the Miranda and Jack dialogue. (Though I don't care. Jack can die as long as me and Miranda are together forever. narusaku.gif)
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#1925 shadow_Uzumaki

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Posted 28 February 2011 - 02:41 AM

QUOTE (TheOmegaMan @ Feb 27 2011, 04:22 PM) <{POST_SNAPBACK}>
In ME 2 unlike in ME it really doesn't matter how much your meters are filled up. It's really about how much your meter is filled up at that stage in the game.

Explain: If you were have a small Paragon meter at the very late part of the game, and you went back and did a quest that should have been done at the beginning of the game, you won't be able to pass those meters. Long story short: Unless you are completely Paragon or Renegade it's really hard to get the check for the Miranda and Jack dialogue. (Though I don't care. Jack can die as long as me and Miranda are together forever. narusaku.gif)



That's the main reason why I still haven't finished Jack's loyalty mission (finished Miranda's earlier), since I played the mission and found out I didn't have enough. I'm kinda paranoid now, that I don't have enough. Zaeed's too, since his requires a paragon/renegade option to acquire his loyalty if you choose to save the factory workers. Ah well. I'm using ME2 to satisfy me until DA2 anyway.

#1926 Greed-Sama

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Posted 28 February 2011 - 02:51 AM

QUOTE (shadow_Uzumaki @ Feb 27 2011, 08:41 PM) <{POST_SNAPBACK}>
That's the main reason why I still haven't finished Jack's loyalty mission (finished Miranda's earlier), since I played the mission and found out I didn't have enough. I'm kinda paranoid now, that I don't have enough. Zaeed's too, since his requires a paragon/renegade option to acquire his loyalty if you choose to save the factory workers. Ah well. I'm using ME2 to satisfy me until DA2 anyway.


I hope it works out. But I know a friend of mine did that same thing, and he never had enough. But you never know. I think ME is better than DA though, but they are still both great games.
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#1927 Cloud

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Posted 28 February 2011 - 05:59 AM

Got my other PS3 from back home. My brother-in-law is using my old 80 GB. I'm on a 250 GB slim. Also have Red Dead Redemption.

Anyone up for some gang hunting? Msg me via PSN (ZeroJutsu)

#1928 Torxe

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Posted 28 February 2011 - 08:54 AM

QUOTE (dl316bh @ Feb 27 2011, 07:32 PM) <{POST_SNAPBACK}>
Well aware, but the thing is I've come across matches lately where three quarters of the opposing team were using the assault class. When they're boosting like mad it's not something you can really defend against. One or two assault class users is not a huge problem or particularly unfair, but about eight to ten of them is pretty overwhelming, especially when they start sticking together and hammering your team.


Ok but then just pick another game with people that are serious about playing (were you in a clan?)
I wasn't but played regularly with the same people (of which I knew 3 from school)

QUOTE (dl316bh @ Feb 27 2011, 07:32 PM) <{POST_SNAPBACK}>
Clearly you're very good. I tend to find it difficult to never die in any match, even if assaults are not around. Usually, after killing someone as a scout, they'll have a general idea of where you are and someone with a sniper rifle themselves or an M82 can take you out. You're never hard to spot if you're not cloaked; just aim for the red or blue lights in the distance.

And I die a lot in games, like 2 times for every kill I get but I always just run into a group and kill the ones that make it difficult for the other and I have a tendancy to run into saboteur traps and scouts think I'm a pretty easy target.

I didn't actually play MUCH as a scout but one of my friends did. The one I refer to as my scout, I was kinda like a vice-captain among my friends. The captain wouldn't come online very often, so. I'm more like a support fighter setting up turrets and quickly close in with boost to finish it someone of with the shotgun.
Well here the RPG element kicks in. A scout has to behave as a scout and not kill every target on sight. They're mostly to inform other members on your team about the movement of the other team. And only take action to prevent losing a point. And definitley has to switch places after a kill prefered with a guard (mostly saboteur so he could rig the entrance of the sniper hideout).
Saboteur goes on his way then.

QUOTE (dl316bh @ Feb 27 2011, 07:32 PM) <{POST_SNAPBACK}>
Actually, I think the Scout class is a lot better balanced. Not only can it kind of cancel itself out - very often it can become a battle of the snipers, not to mention the basic assault rifle can also do some basic sniping, so you're never truly safe from getting picked off yourself - but the cloak is dissipated after one kill, it's very easy to figure out where you are afterwards and if you miss, you miss. There's no crosshair without using the scope either, which means if somebody knows where you are, you're going to have a hell of a time surviving if they get close. You could switch to the pistol, but that won't always save you. Then there's, like you said, air support, which I can attest to being a pain in the ass for a sniper.


Hence, the value of practicing non scoped kills. I'm rather good at them myself and if you're discovered just wait for them to show up in the building. Non-scoped works better at close range as you probably understand. Stay out LOS of snipers and splash damage from assaults while waiting. And a hint when killing someone with a grenade your cloack doesn't deactivate.

QUOTE (dl316bh @ Feb 27 2011, 07:32 PM) <{POST_SNAPBACK}>
Really, each of these individual perks are not what what makes the assault class overpowered. You could split them up among classes and it would help balance against other classes. The problem is that they're all together. You could just remove the rocket launcher and put that with another class and the assault class would be much more palatable. It would even be fine if they still had the grenade launcher as an option, as while powerful, it does have it's downside. But adding rocket launchers to said class is just a perfect storm of cheapness.


Here's the problem though. You get enough guys in one game using them and the three rocket limit really doesn't amount to a hill of beans. Three or more guys always converging near your spawn point with rocket launchers is not something you can guard against. Dodging won't help, because there's several of 'em. Should you get one, they boost back up with a fresh load of rockets in seconds.


Can easily be countered with a tactician. Just throw spawn grenades => more places they need to guard eventually you'll break through. And while they're guarding they can't complete very much objectives can they?

QUOTE (dl316bh @ Feb 27 2011, 07:32 PM) <{POST_SNAPBACK}>
I can never be a bad guy. Despite just being a game, I always feel bad when I try. When I'm not given a choice, I can handle it, because I'm bein forced to be that way. But when I can choose which side, I always end up being a white hat.


Same here

Edited by Torxe, 28 February 2011 - 08:57 AM.

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#1929 shadow_Uzumaki

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Posted 01 March 2011 - 12:39 AM

http://www.destructo...pe-195289.phtml

Holy crap! Wow, didn't know about LG and Sony's fight for Blu-Ray.

And... This.

http://www.joystiq.c...by-screen-gems/

Edited by shadow_Uzumaki, 01 March 2011 - 01:59 AM.


#1930 Cloud

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Posted 01 March 2011 - 03:03 AM

They get W.S. Anderson to even touch the DMC script.. or Uwe Boll. Im marching down to their HQ and shooting them in their kneecaps.

DMC has potential to be a good but somewhat cheesy movie. No need to ruin it.

#1931 Torxe

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Posted 01 March 2011 - 07:49 AM

QUOTE (shadow_Uzumaki @ Mar 1 2011, 01:39 AM) <{POST_SNAPBACK}>
http://www.destructo...pe-195289.phtml

Holy crap! Wow, didn't know about LG and Sony's fight for Blu-Ray.

And... This.

http://www.joystiq.c...by-screen-gems/


WTF is LG with copyright of blu-ray? as far as I know and concerned LG only produces tv's and cellphones. or did they expand to blu-ray players to?

Figures the ps 3 is like the biggest concurrent for blu-ray players, when I bought it, it was the cheapest blu-ray player available.

And why only make a fuss about it now? How long is it that sony uses blu-ray technology? 3-4 y's? rawr.gif

And I was just thinking about replacing my PS3 with one with a bigger HD... sad.gif

They better leave sony alone or I could get the same train of thought like Cloud.

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#1932 No WhereMan

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Posted 01 March 2011 - 11:28 AM

QUOTE (shadow_Uzumaki @ Feb 28 2011, 07:39 PM) <{POST_SNAPBACK}>
http://www.destructo...pe-195289.phtml

Holy crap! Wow, didn't know about LG and Sony's fight for Blu-Ray.

And... This.

http://www.joystiq.c...by-screen-gems/


Funny thing about that, I have to wonder if that will stay in movie development hell, just like the Halo movie has been.

batman-arkham-city-wallpaper-wallpaper-0xl_batman_arkham_origins_logo.jpg


#1933 Torxe

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Posted 01 March 2011 - 12:05 PM

Halo has a movie? That's a first => Not that I actively followed it but I do read OPM (official playstation magazine) and they make mention of this, usually.

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#1934 Dreamer

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Posted 01 March 2011 - 12:31 PM

I feel the same way when playing Bioshock, i never harvested a little sister.

Edited by Dreamer, 01 March 2011 - 12:32 PM.


#1935 Torxe

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Posted 01 March 2011 - 12:41 PM

In RPG's like Fallout I would sometimes kill all the residences of remote outposts like the one were you can get that Nuka-cola mission.
Or that old lady near Wilhem's dock. Or wandering travelers

But that's about it when it comes to evil deeds.

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#1936 Cloud

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Posted 01 March 2011 - 10:19 PM

Halo movie has switched over more directors than dirty underwear. It's stuck in development hell forever, along with the Bioshock movie.

Funny thing. Street Fighter and Resident Evil get crappy movie treatments year after year... yet the biggest blockbusters never get made. I love Hollywood's thinking.

P.S.

In the next few weeks, I might be rolling out a blogspot for our gaming stuff. News, gaming tournaments, etc. I know I don't update this thread as often as I'd like (work + social life), but I'll try and make a nice little blog and you can all sign up and comment on stuff.

Look for it soon. I have two days off next week, I might do it then.

Edited by Cloud, 01 March 2011 - 10:20 PM.


#1937 Greed-Sama

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Posted 01 March 2011 - 10:26 PM

QUOTE (Cloud @ Mar 1 2011, 04:19 PM) <{POST_SNAPBACK}>
Halo movie has switched over more directors than dirty underwear. It's stuck in development hell forever, along with the Bioshock movie.

Funny thing. Street Fighter and Resident Evil get crappy movie treatments year after year... yet the biggest blockbusters never get made. I love Hollywood's thinking.

P.S.

In the next few weeks, I might be rolling out a blogspot for our gaming stuff. News, gaming tournaments, etc. I know I don't update this thread as often as I'd like (work + social life), but I'll try and make a nice little blog and you can all sign up and comment on stuff.

Look for it soon. I have two days off next week, I might do it then.


The Halo movie was dropped.

However the live Mass Effect movie should be in development pretty soon. a_thumbs.gif
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#1938 Cloud

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Posted 01 March 2011 - 10:33 PM

QUOTE (TheOmegaMan @ Mar 1 2011, 05:26 PM) <{POST_SNAPBACK}>
The Halo movie was dropped.

However the live Mass Effect movie should be in development pretty soon. a_thumbs.gif


Hopefully. I get excited everytime a game movie says its in development, only to hear weeks later its been dropped.

On the gaming blog though. I'm handling the PS3 section, but if anyone is interested in doing the Xbox, PC/Mac sections, you're welcome to drop me a PM, and I'll throw in the stuff you find.

#1939 dl316bh

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Posted 01 March 2011 - 10:52 PM

QUOTE (Cloud @ Feb 28 2011, 10:03 PM) <{POST_SNAPBACK}>
DMC has potential to be a good but somewhat cheesy movie. No need to ruin it.

If Dante is not shot in the head by the love interest and impaled at least once in the movie, it's ruined.

It's just not Devil May Cry until Dante yanks a sword out of his chest and kills s*** with it.

QUOTE
Halo has a movie?

Don't expect to ever see it. It's one of those projects that's never going to see the light of day because they just don't know what the **** to do with it. Plus the director troubles.

The problem is, I don't think Halo could really work in a movie setting. It's pretty generic sci-fi. Other than the thrill of seeing Master Chief on screen for fans, I don't think there's a lot for a film of it to offer.
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#1940 Cloud

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Posted 01 March 2011 - 10:59 PM

QUOTE (dl316bh @ Mar 1 2011, 05:52 PM) <{POST_SNAPBACK}>
If Dante is not shot in the head by the love interest and impaled at least once in the movie, it's ruined.

It's just not Devil May Cry until Dante yanks a sword out of his chest and kills s*** with it.


**** YEAH.

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Join up if you can. I'll add more things as the weeks progress. No good news today to post.




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