

Skyward Sword
#81
Posted 05 January 2012 - 02:24 AM

#82
Posted 05 January 2012 - 03:50 AM


Edited by Boom...Winning, 05 January 2012 - 03:51 AM.
#83
Posted 05 January 2012 - 04:14 AM
Holy crap you finally got to that part.


Oh wow. I never actually noticed that they had similarities until you pointed it out.

Then again I definitely don't think of Disney when I play a Nintendo game. But there's even some people who think that Groose and Ganon look similar O.o
#84
Posted 05 January 2012 - 10:26 PM

Ha ha, I'm catching up! I just activated the Skyloft Light Tower. I'm not sure if I really like the harp sequences. It doesn't really feel like I'm doing anything other than waving the remote back and forth. I think I prefer having set notes to play, like in the previous titles with music sequences. But maybe it gets harder later on. *shrug*
I think I might try to take it back a notch, though. I've already clocked 20+ hours, and I've only had the game since Christmas.



Then again I definitely don't think of Disney when I play a Nintendo game. But there's even some people who think that Groose and Ganon look similar O.o
Yeah, I guess it was sort of random. I think it was just the whole 'macho man with the weird minions laying claim to the prettiest girl in town' sort of thing. I guess I watched those classic Disney movies so many times when I was a kid, I have them engrained into my head now.
I can't really blame Groose, though. There's only, what, four/five single girls in the whole town? Man, it must stink to be a teenage boy in Skyloft. At least Gaston had his own personal harem

#85
Posted 06 January 2012 - 02:31 AM
I agree, the harp sequences are quite difficult. The first time playing one of the songs for the trial gates, it literally took me half an hour just to get the whole thing right. Whenever I strum in one direction, Link's hand would randomly /snap/ on the other side. It's so weird. I thought the motion controls were being dodgy at first, then I figured out that you actually have to strum diagonally, like how it tells you to at the bottom of the screen... or at least that's how it worked for me. Even now I still can't get it perfect. Oh well, at least the trial gate songs are easier to play than that DAMN. HARP. MINIGAME.

... really? Well according to Cawlin, Link's popular with chicks [as per usual...]
Anyways, I think there's less than five, because most of the women in Skyloft are married, with most of them being mothers that have unknown husbands and whatnot. The only females I can recall that are single are Karane [unless you complete a certain gratitude quest], Orielle and Peatrice that item check girl who later becomes another Link fangirl if you talk to her a lot. Of course, I won't even think of including Zelda among these single ladies... because she's already taken by a certain chosen hero

On another topic, I don't think anyone will find this funny but this made me laugh. I was completing a gratitude quest for that Fun Fun Island guy, and this is what happened when I found what he was looking for:
#86
Posted 06 January 2012 - 03:08 AM


*takes notes* Strum....remote...diagonal..........ly. Thanks, that's probably why the thing didn't make much sense. I owe you one, senpai.

Anyways, I think there's less than five, because most of the women in Skyloft are married, with most of them being mothers that have unknown husbands and whatnot. The only females I can recall that are single are Karane [unless you complete a certain gratitude quest], Orielle and Peatrice that item check girl who later becomes another Link fangirl if you talk to her a lot. Of course, I won't even think of including Zelda among these single ladies... because she's already taken by a certain chosen hero

Hmm. Correction, it must stink to be a teenage boy in Skyloft who isn't Link.

Ha ha ha, that's random, I literally just finished that sidequest ten minutes ago (I'm a side-quest maniac; Zelda can forget about being rescued when there's a bug to catch or a random mini-game to play!). I chuckled at that scene too. Fi's one of my favorite Zelda companions so far.
Edited by Boom...Winning, 06 January 2012 - 03:09 AM.
#87
Posted 06 January 2012 - 04:10 AM


I should be saying that.




LOL I still need to complete one more gratitude side quest with that Lumpy Pumpkin waitress... then I can finally get my glorious Tycoon Wallet!

#88
Posted 06 January 2012 - 03:14 PM
Wait a minute, how'd you do that?!?! Is there a character named Boom later on in the game, or did you or someone else on the internet just happen to name yourself that?!?!
Ha ha, I suppose I'm ruining the joke by asking about it.


On that topic, do you or anyone else here know if you can still give Cawlin's letter to that bathroom ghost or whatever it is? I gave the letter to Karane (since Boom is a good boy


I might try it out on my 2nd or 3rd playthrough anyways. Because I already know I'll be playing this game for a LONG time.

Edited by Boom...Winning, 06 January 2012 - 03:15 PM.
#89
Posted 06 January 2012 - 03:40 PM
Oh, that? Nah, I just made it on paint LOL. I print screened that part of the cutscene on Windows Media Player as soon as the purple box came up before the words did. Then I just typed over the box. Yeah I know, my picture editing skills are so pro. But I thought it would be interesting if I made that pic


On that topic, do you or anyone else here know if you can still give Cawlin's letter to that bathroom ghost or whatever it is? I gave the letter to Karane (since Boom is a good boy


I might try it out on my 2nd or 3rd playthrough anyways. Because I already know I'll be playing this game for a LONG time.

Oh, for that side quest, you can only give the letter to either Karane or that ghost chick in the bathroom. It doesn't matter who you give it to, because for that side quest you'll only get five gratitude crystals for the one letter, and either way Cawlin won't end up with Karane anyway. The first time I completed it I decided to be nice and give it to Karane so she and Pipit could hook up [and at that moment a new OTP was born]. So if you give the letter to Karane then the ghost chick will be gone.
#90
Posted 08 January 2012 - 02:15 AM

Ahhh, I suppose that makes more sense than you naming a profile after my ridiculous H & E name. Well played, senpai.

So you basically have to choose between Karane/Pipit and Cawlin/Ghost Girl? Looks like I made the right choice.

On a sort-of related note, I just randomly felt like posting some Skyward Zelink game shots.


Now, time for another epic play session.

Edited by Boom...Winning, 08 January 2012 - 11:35 PM.
#91
Posted 08 January 2012 - 03:30 AM

Thank you, thank you. I'm here all week...


Yeah pretty much. I gave it to the ghost on my second playthrough. I actually found it sweet that she fell in love with Cawlin <3


The last one looks like they're getting married


#92
Posted 08 January 2012 - 11:32 PM


Heh heh, I'm not sure which one I like better, that one, or the one right above it where Link's nibbling on the nape of her neck.

Wait a minute...wasn't Zelda shorter than him when they were standing on the Tower of the Goddess? Hmm, she's either wearing heels now, or she went through a slight growth spurt during the 60 hours Link was questing for her.

Edited by Boom...Winning, 08 January 2012 - 11:34 PM.
#93
Posted 09 January 2012 - 12:27 AM



LOL a little growth spurt within 60 hours? That's still pretty quick.

I don't think she's wearing heels with that new dress. The soles of her new sandals are probably just really thick.
Anyways, I'm assuming that you've passed the first Silent Realm?


#94
Posted 09 January 2012 - 01:01 AM
Ha ha ha! I forgot about that text box. I guess Link's been lusting after that neck for a while now.



I just beat the Ancient Cistern, actually. I'm playing this game a lot faster than I usually do. It usually takes me 2+ months to beat a Zelda game, and I feel like I'll beat this one by the end of January if I keep this up. But I'll probably slow down once it gets more challenging, so it's hard to say. The Ancient Cistern had some moderately challenging puzzles, and what an EPIC BOSS!!
But yeah, that first Silent Realm was pretty creepy. I only lost once on that first one, and that was only because I was dumb and left the last two Tears on opposite ends of the map. And those guardians are SO FAST!
Looking at that trial though, I love how the game designers have incorporated so many ideas from previous Zelda titles into this one. They used almost the same Tear Drop (or whatever it was) vessel from Twilight Princess, and those guardians seemed pretty similar to the Phantoms from the central dungeons in Phantom Hourglass and Spirit Tracks. Plus, the powers that Water Dragon Scale gives you seem pretty similar to the Zora Mask's powers on Majora's Mask, which I absolutely loved. I remember spending the entire three days just playing in the Bay on that game!


#95
Posted 09 January 2012 - 02:15 AM
Yaaaay~ you finally beat the best dungeon in the game! 8D
What I also loved about the Ancient Cistern was the Heaven and Hell feeling it had to it, with the upper floors being all bright and elegant and the lower floor being the complete opposite [with additional Cursed Bokoblins, which I call "the ReDeads of Skyward Sword"]. Not to mention that scary moment when you have to climb that super thin thread while you have these Cursed Bokoblins trying to knock you off. They're only zombies but honestly, how can they be so fast?! I would even drop down and place a bomb to get them out of the way, then place another one just in case new ones emerge from the ground, but when I climb the thread, they just keep coming and coming. But anyways, because of the general atmosphere of that lower floor, this dungeon is the first dungeon in a Zelda game to legitimately make me so afraid of completing it.
And yes, the boss is le epic. I'm probably giving it too much credit, but that was probably the best boss in any Zelda game. That one scared me too, to be honest, because of the sound it makes when it's about to slam its arm down on you, and the fact that its face is so... blank.

Looking at that trial though, I love how the game designers have incorporated so many ideas from previous Zelda titles into this one. They used almost the same Tear Drop (or whatever it was) vessel from Twilight Princess, and those guardians seemed pretty similar to the Phantoms from the central dungeons in Phantom Hourglass and Spirit Tracks. Plus, the powers that Water Dragon Scale gives you seem pretty similar to the Zora Mask's powers on Majora's Mask, which I absolutely loved. I remember spending the entire three days just playing in the Bay on that game!


I think those Guardians are faster than the *Swift* Phantoms from Phantom Hourglass.
In the first Silent Realm, I got hit like ten times because half the time I didn't know what I was doing. The first time I played it, I was getting the tear that was on that rock scaffolding thingy [the one where you had to climb the vines] and I straight away jumped off and landed right on the Waking Water [the water surrounding the tree that was below]. Then when I grabbed the tear that was just there, Fi's voice pops out and says "This is Waking Water, step on it and the Guardians will activate blah blah blah" and I was thinking "NOW she tells me!"

But although the Silent Realms are scary, they're a lot of fun. It's a very stealthy part of the game, and you only have a certain amount of time to complete it, since you only get ninety seconds of free roaming around the area trying to find the other tears, and the protective circle you stand in at the start of the trial is the only "Safe Zone" you have in the entirety of the area. What also makes it difficult is that although you're in a spiritual world, you still have a stamina gauge, as if you were a physical being. I thought spirits are meant to be immortal or whatever.

Oh and you'll reach another stealth-like part in the game later on. It's basically the Silent Realms all over again, but the only difference is that it's in the physical world so at some point you can use your items. It's heaps and heaps of fun. As soon as Link gets out of the jail cell... thing, the first thing you'll think is Metal Gear Solid.

#97
Posted 12 January 2012 - 01:28 AM

Also, on the topic of Zelda shipping, did anyone see that love letter on the desk in Zelda's room? I wonder who it's for.


#98
Posted 12 January 2012 - 01:37 AM

Also, on the topic of Zelda shipping, did anyone see that love letter on the desk in Zelda's room? I wonder who it's for.


Looks like Nintendo has established a new ship. LOL just kidding, Peatrice annoys me

I only took note of the letter on Zelda's desk in my second playthrough. The first thing I did when I went to Zelda's room was sleep in her bed. Link can be such a creeper sometimes.
#99
Posted 12 January 2012 - 02:48 AM

Ha ha, it figures that in the Zelda game with the most obvious pairing development, they had to throw in a few red herrings. Link/Peatrice and Zelda/Groose are like ships out of a bad dream.

On that note, I just discovered this page. Apparently there's more than one Zelda Wiki, and this one has a much longer section on shipping. I love how long the Skyward Sword section for Zelink is.

It's also interesting to see Zelink stuff they put in other games. I totally forgot about some of the stuff in Majora's Mask (mainly because Zelda wasn't even in that one), and the Oracle games. I also love how they acknowledge the possibility of Link just being oblivious in the Link/Peatrice section. It sort of reminds me of Naru/Hina for some reason.
I didn't want to read too much of the SS Zelink stuff on that site, but my inner shipper has a random question. Before Zelda got sucked into Ghirahim's whirlwind, she tells Link, "There's something I've been meaning to talk to you about..." Was this ever elaborated upon later in the game, or was it left open-ended? Because my first thought during that scene, given how romantic it felt, was that it was something shipping related.

I plan to sleep in that bed whenever I go back to Skyloft. Link's gotta get used to it.

EDIT: I'm a few months late, but I just found this gem while searching the eShop on my 3DS.
Daww.
Edited by Boom...Winning, 12 January 2012 - 03:41 AM.
#100
Posted 12 January 2012 - 07:02 AM

FHDFGKFDGJHL OMG 8DDDDDDDDDD



Ahem, anyways. Whoa. I knew that this Zelda Wiki existed. I knew there was a shipping article. What I didn't know is that the Skyward Sword section was added and would be that damn long. Wow. I'm actually quite surprised, seeing as SS shipping section on Zeldapedia is pfft, only a paragraph long. Even the shipping section for Spirit Tracks is longer on Zeldapedia. But this one... oh my gosh. Just, wow.

Anyways, time to read.

/ten minutes later
... okay I'm back. Anyways, yeah. I'm just... really surprised. I read the shipping section over on Zeldapedia [which is on Zelda's article, not a separate page] and they actually go into more detail about the Zelink moments in games where there aren't as many hints. Look at Ocarina of Time for example. On Zelda Wiki the only cutscene that's been acknowledged as a "romantic" moment is the ending. But look what Zeldapedia's got:
Ironic how Zeldapedia's only got a paragraph about SS moments, while Zelda Wiki's got a whole section that's almost 800 words [yes I actually did a word count]. Anyways, I love how they go into so much detail about the smallest moments in Skyward Sword, because then when someone goes back and watches it, the little moments become straight out obvious.


That... is for you to find out when you finish the game.

But now I know why Link hates Ganondorf or whatever. Every time he's about to get his moment with Zelda, some evil force in whatever form always manages to kitten block him somehow. Poor Link


Oh yes. The bed must smell nice too. Oh gosh, now Link really has to get used to it.


Daww.
LOL, I saw that ages ago.


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