Yeah. I can easily do simple events. I'm a fast learner but the events where I want to transfer to a diff location and still have it continue is tedious. For example: I did an event where the teacher would introduce the new student and then a battle would commence and when I finished the battle, if I talk to him again it repeats itself. I don't want that to happen. :c
EDIT: No looping involved
You need to make a Conditional Branch and a Control Switch in that situation.
WIth that, you're telling the game that after the battle, it's not to play the same scene again. Watch out to place the correct scene in the corect line as well! If you for example do this:
Then you will have the dialogue in the conditional branch AND a looping, because you haven't put the commands in the section "Else"