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Rate The Last Game You Played/Finished


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#521 Mik3

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Posted 16 December 2011 - 02:17 AM

Uncharted 3: Drake's Deception: 10/10

Naughty Dog, once again, delivers. The story, spectacular, giving you a look at Nate's childhood and how he met Sully. Fun opening bar fight, to the burning chateau, through a somalian pirate shipyard, and an ancient palace in the sands. This is the stuff great adventures movies are made of, but you get to play it. The graphics are sharp, the lighting in particular, and the gameplay is still the best I have encountered this generation.

Sonic Generations:9/10

The Next Gen Sonic Game I had been waiting for is finally here. Luring me in with the familiar classic Sonic, speed running and rolling through the old stages, I actually stayed for the current Sonic stages. Great job, and now I wish I played some of the next gen games, the stages were pretty fun, especially Planet Wisp.
And Sonic is eating chili dogs again!
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#522 Strangelove

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Posted 16 December 2011 - 02:20 AM

Saints Row the third

9 out of 10

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#523 Amy-chan

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Posted 16 December 2011 - 02:24 AM

Terraria

9/10 for fun gameplay.


#524 Fyuria'sLeo

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Posted 20 December 2011 - 07:49 PM

Replaying FFXII

Ill rate this an 8.5/10

Im a huge fan of the series so I bought this game when it was released finished it in the matter of a week, now im replaying it to get the full experience of it. All in all its an amazing game.

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#525 Smiter

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Posted 28 December 2011 - 11:15 AM

The Legend of Zelda: Skyward Sword (Wii) 10/10

This is a wonderful game, and has definitely become one of my favourite Zeldas. Time will tell if it has the long-lasting appeal of Link to the Past, Ocarina of Time, and Wind Waker. The characters are great, and the relationship between Link and Zelda feels more personal, you can really see what drives Link through his quest. In the past, it was usually "here's a princess you've never met before, now go save her".

The music is wonderful and, though the Wii may not have the graphical horsepower of the 360 or PS3, the game looks absolutely beautiful. The complete control you have over the Skyward Sword opens up the gameplay AND makes it more challenging at the same time. The side quests are also a welcome addition, adding hours onto the play time.

Skyward Sword offers RPG-like elements (upgrading your equipment and equipping special abilities in the form of badges), side quests and the ability to choose your responses. If this is indicative of the "new direction" that Anouma and Miyamoto have spoken of, then I look forward to Anouma developing things further. biggrin.gif


Borderlands - Game of the Year Edition(Xbox 360) 8/10

This is another gem that I have poured hours into. I must confess that, when I first played it, I chose the Hunter and found it rather unimpressive. However, I decided to give it another chance and chose the Siren. We clicked. biggrin.gif The ability to build your character in the way you want, and the treasure hunting combine to make an addictive game.

Duke Nukem Forever (Xbox 360) 4/10

This is a game I rented. Quite honestly, I found it dull. It's made by Gearbox, the same people behind Borderlands, but it doesn't feel like it has any soul. It just feels hollow, and playing through the levels just felt sluggish and drawn-out.

Maybe it's time for the Duke to retire.

#526 alexander

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Posted 28 December 2011 - 12:00 PM

QUOTE (Smiter @ Dec 28 2011, 12:15 PM) <{POST_SNAPBACK}>
Duke Nukem Forever (Xbox 360) 4/10

This is a game I rented. Quite honestly, I found it dull. It's made by Gearbox, the same people behind Borderlands, but it doesn't feel like it has any soul. It just feels hollow, and playing through the levels just felt sluggish and drawn-out.

Maybe it's time for the Duke to retire.


Well, that's kinda of what happens when an game is in development hell for over 12 years, I guess it was beyond saving, even for gearbox. Besides, seeing from very old trailers, the gameplay is almost the same as when the game started to be developed in 2001. Perhaps is an question of restarting the series from scratch, since trying to making it old school didn't worked at all.

Now, my turn to rate.

The Elder Scrolls: Skyrim 10/10

Simply the best action RPG I had the pleasure to play in my life time. With an pratically perfect mix of immersion, character depth, gameplay style and visual appeal, Skyrim is an engrossing experience that all should enjoy. The adition of dragons culminated in one of the most epic experiences the game could give, with one battle being more incredible then the other. I like that the morality system, if is there really any, is made more of gray options were there is really no good or evil, just an more convenient option, giving an really refreshing feeling to the game. There are also quite some few bugs, but nothing to take points from the game, since it will all be fixed eventually anyway.

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#527 Thomas

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Posted 28 December 2011 - 12:44 PM

Terraria 10/10

i liked the sandbox style plus survival and platform
its fun and enjoyable

The Elder Scrolls V : Skyrim 6.5/10
super overated
just added dragons but do not innovate and create something new that distinct it from the previous games.

Dark Souls 8/10
great game but i die too fast and i die more than 30 times.


Naruto Shippuuden Storm 2 9/10
great game , awesome graphics and nice soundtrack , the best part is the fight of sakura chyobaa vs sasori
the music is epic.


and other 5

Edited by Thomas Narusaku, 28 December 2011 - 12:44 PM.


#528 shadow_Uzumaki

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Posted 28 December 2011 - 08:03 PM

Skyrim: 4.5/5.

I love this game. While the main story was a bit hard to follow due to me confusing the Main Quest chain for the Civil War Quest chain, once I got that sorted out, I was fine with it. The music is great, the graphics are beautiful (makes me wish I had a better tv...) and the gameplay is much more streamlined compared to Oblivion.

Though I do wish that you can choose 3 perks when leveling up. My biggest beef with it is the terrible lag with the PS3 version when accumulating a huge saved game, if that didn't happen it would be a full 5/5. Makes me extra-cautious because, while turning off all auto-saves alleviates it, also means that I have to save frequently or find myself loading a game waay back after being ambushed by an Ancient Dragon....

Otherwise, it's freaking fun.


Saints Row The Third: 5/5. Chaos, sheer, bloody, fun chaos. Co-op also makes everything fun since I can play with my best online buddy.
The dialogue between characters is also hilariously snarky.

#529 Gravenimage

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Posted 28 December 2011 - 08:19 PM

Heavy Rain director's cut PS3 10/10 too lazy to write a review but awesome game indeed.


MW3 PS3 10/10 do I really need to write a review of this game??? nuff said MW has been to me the best 1st person shooter there has ever been.
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#530 Toasty Warrior

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Posted 28 December 2011 - 09:02 PM

Sonic CD 10/10 I bought this a few days ago off PSN, and despite being an old game, it still holds up very well even by today's standards, and the way Sega was able to port it to PSN with full widescreen support, and HD was amazing, it's almost as if the game was never changed from it's Sega CD version, and also being able to listen to either the Japanese or American soundtrack gives it some bonus points.

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#531 FullmetalNinja25

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Posted 15 January 2012 - 08:07 AM

Games I've Played Since April 2011 (My Last Visit):

Madden NFL 12 (XBox 360): 8/10

WWE '12 (XBox 360): 9/10

The Elder Scrolls V: Skyrim (XBox 360): 9/10

Batman: Arkham City (XBox 360): 10/10

Halo: Combat Evolved Anniversary (XBox 360): 7/10

Sonic CD (XBLA): 10/10

Saints Row: The Third (XBox 360): 7/10

WWE All-Stars (XBox 360): 7/10

NBA 2k12 (XBox 360): 10/10

Dead Island (XBox 360): 4/10

Gears Of War 3 (XBox 360): 8/10

Resident Evil 4 (XBLA): 9/10

Mortal Kombat (XBox 360): 9/10

Mortal Kombat Arcade (XBLA): 0/10

Bloodrayne Betrayal (XBLA): 8/10

Deus Ex Human Revolution (XBox 360): 7/10

Street Fighter 3 (XBLA): 8/10

Captain America The First Avenger (XBox 360): 7/10

NCAA Football 12 (XBox 360): 8/10

Green Lantern (XBox 360): 4/10

Duke Nukem Forever (XBox 360): 0/10

Portal 2 (XBox 360): 9/10

Marvel Vs. Capcom 3 (XBox 360): 5/10

Bulletstorm (XBox 360): 6/10

Dead Space 2 (XBox 360): 8/10

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#532 Burning_Wulf

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Posted 15 January 2012 - 03:57 PM

Saints Row 3 10/10 Best sandbox game yet. Possibly until GTA 5.

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#533 Super Boom

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Posted 07 February 2012 - 01:12 AM

I didn't want to post my rating/review on this game until I finished it, even though I knew halfway through what my score was going to be. happy.gif

The Legend of Zelda: Skyward Sword (Wii): 10/10
Part of me wants to give it an even higher rating, but I think that's a bit tacky. Kind of beats the point of the rating system when you do that. tongue.gif Anyways, here's my review.
Open if you like to read pictureem0.gif --Click here to view--
Nintendo has done it again. The newest iteration of Nintendo's popular Zelda series is an absolutely incredible piece of work. The story, characters, setting, gameplay; I can't think of a single part of this game that left me unimpressed. I'll delve into some specific aspects of this game in a bit, but it's not too often nowadays that a video game interests me enough to actually write a review this long online.

Gameplay: The gameplay in Skyward Sword is fairly similar to the Wii port of Twilight Princess. You use the Nunchuk extension to walk around, press the A button to interact with people and objects, hit the B button to use items (bow, bomb, slingshot, etc.), and swing the Remote to swing the character's sword. Unlike the Wii port of TP, however, which only registered a few motion commands, the motion controls in Skyward Sword are almost flawless. You swing the remote left, the charater swings his sword left. You swing your sword up, the character will slice upward. You swing your sword at 52 degree angle from horizontal, the character...well, you get the picture. Heck, even minor things like rotating your remote while walking will cause the character to rotate his sword in his wrist in tandem with the player. It really gives the player a much more immersive feel to be able to fight off a horde of monsters this way than by simply tapping a button repeatedly.

Outside of the standard controls, Skyward Sword also introduces a lot of new gameplay elements. For the first time, the hero now has a Stamina Bar, which allows him to run up walls, sprint, move objects, climb vines, etc. The game also introduces shield durablity, upgradable items (at least items that the hero now has the option to upgrade whenever he wants), upgradable potions, and an "Item pouch", which is essentially a separate spot for storing potions, shields, "badges" (a new item), quivers, and bomb bags. The Item Pouch really adds a new layer of customization into the series, which I absolutely loved. I never use my stupid slingshot, and I rarely use bombs or potions, so I used the majority of my pouch to hold Heart badges (two badges take the place of Heart Containers in this game) and Quivers, so I could reach my beloved 20-hearts and hold a ludicrous amount of arrows for my bow.

Dungeons are still heaps of fun, and significantly harder than some of the past few Zelda games. I got fairly close to dying in the 2nd dungeon, in fact. Even more challenging, though, IMO, were the game's "Silent Realms". Once you reach a certain point of the game, you must travel to a sort-of alternate dimension, and collect tears (similar to Twilight Princess) while evading Guardians (similar to the Phantom challenges in Phantom Hourglass and Spirit Tracks). It might sound easy, but some of them can really be a challenge. You basically have 90 seconds after collecting a tear until the Guardians wake up, and the things are stupidly fast! I found myself just barely escaping a Guardian's scythe as I would have to sprint to the next tear. argh1.png

Instead of a horse or a boat, the hero's mount in this game turns out to be a bird. As crazy as it sounds, it's really awesome. I had loads of fun flying through the clouds to reach distant islands. I had a few issues controlling it when I first started playing, but it really gets easy the more you do it.

Now, for items. Most of the standard Zelda items return, like bombs, bow, slingshot, etc, but I really enjoyed a lot of the new additions. You get random items from a remote-control robot that lets you hit hidden switches to a, basically, Sacred Leaf Blower. The bow is probably one of my favorite items though, and I love how they incorporated the controls Nintendo previously used from the archery mini-game on Wii Sports Resort. Basically, you can fire arrows by pointing at the screen (like in Twilight Princess), or you have the option of pulling the nunchuck back like an actual bow, than releasing the trigger to fire an arrow.

Also, Skyward Strike. YES. He's done it in a lot of the handheld/2-D games, but I believe this is the first 3-D game that allows Link to fire beams from his sword. You basically point the remote "Skyward", and you'll be able to fire a big Getsuga Tenshou cutting blast. I found myself madly in love with this addition. pictureem0.gif

Finally, I should probably note the overall exploration of the game. Much like Wind Waker, a previous Zelda title, a lot of emphasis is placed on exploration in this game. The dungeons are great, but the majority of the game will definitely be spent exploring the world map. To be honest, though, I actually preferred this setup. I thought the amount of dungeons was perfect, and I really enjoyed the quest events and bosses you would randomly have to face while exploring. On top of that, the treasure system (and also a bug-catching system) from Phantom Hourglass/Spirit Tracks returns in this game, and I thought random things to collect mid-adventure really made that part of the game much more enjoyable.

Story: I've enjoyed the storylines in most of the Zelda games I've played. They usually are written in such a way to appeal to the player without alienating new fans. This applies to Skyward Sword as well, though I'd have to say that the storyline of this game has really appealed to me more than any of the previous titles.

For the most part, the game revolves around Link going on an adventure to save Zelda, which isn't anything new, as far as the Zelda series goes. In this game, though, rather than Link (the hero's default name) and Zelda being the chosen hero and the princess for the majority of the game, the two are childhood friends who go to class at the same academy. Because of that, Link's goal of saving Zelda takes on a much more personal feel for the player. As a player, I smiled when Link and Zelda were reunited for the first time, frowned when the reunion ended, and even teared up a little when...well, I'm not gonna spoil that. wink.gif

Now, it's really hard to make this next claim, since it seems to change from player to player, but I'd say most Zelda games I've played have had at least one point of the game where I'd start to grow bored. Either due to revisiting old areas, similar looking maps, or just an unreasonably lengthy collection quest, it seems like there's usually a point where I grow a little bored, and have to push myself to get out of that funk. I did NOT have that problem in Skyward Sword. There's a lot of revisiting old areas in this game, but each revisit introduces something drastically new, be it a new area, Silent Realm, game event, or even a boss. Basically, this is one Zelda game where I found myself thoroughly interested start to finish.

Shipping: I was debating whether or not I should add to this review. It might not be the most relevant thing, but seeing as how this is a site tailored towards shippers, I think most people would be able to appreciate it. happy.gif

As I mentioned, the relationship between Zelda and Link is introduced in a different light in this game. Rather than being the princess of the kingdom, Zelda is Link's childhood friend, absorbing similar roles filled by Saria, Ilia, etc. from previous titles. However, even though they apparently are only friends, it is instantly made clear to the player that their relationship goes beyond that. The game begins with Zelda waking Link up, wanting him to be the first to see her in her ritual outfit. She playfully teases him, while at the same time shows great concern over a personal problem at the beginning of the game. She even almost kisses him in one scene, and asks to spend time alone with him right afterwards. I could really go on for a while, but basically it's much more than implied that the two have feelings for each other. It really drives the story forward, IMO, especially when you see their reaction after becoming reunited, or seeing the look of pure anger on Link's face after seeing Zelda get kidnapped at one point (it's my current av, actually).
Basically, it really seems like Nintendo is aware that shipping makes up a large portion of it's Zelda fandom, after seeing some of the stuff in this game and its predecessor, Spirit Tracks. Heck, Nintendo even released a "Romance Trailer" before the game came out, showing off a few Zelink scenes from the beginning of the game. happy.gif

Characters: I really liked the characters in this game. For the most part, the game felt like a fusion between Twilight Princess, one of the more realistic-looking games in the series, and Wind Waker, which used cel-shaded graphics and a more colorful and cartoony color pallet (and was also my personal favorite prior to Skyward Sword). The characters are probably moreso inspired by the latter game, but given more adult appearances. For example, Beetle, the big-headed silly Merchant from WW (as well as the DS titles), returns in this game looking much more like someone from TP. A lot of other characters have very silly appearances, like the fortune teller, the Scrap Salesman and his mother, and the new Kikwi and Mogma races. Overall, I just really found the NPC's enjoyable, and I think the bright color pallet really helped that.

Even with that bright color scheme though, I actually found the hero, Link, to look much more realistic than he did in Twilight Princess, which was supposed to be the more 'realistic' title. His face contorts when angered, he smiles and frowns when the situation elicits it, and he even laughs for once (outside of the Toon Link games). I think that really helped with the personable feel I mentioned early. Unlike most of the non-toon games, Link really seems to display a wide range of emotions in this title.

Finally, as far as characters go, I think the final boss looked a LOT different than I was expecting. I won't spoil it, but it's amazing how his design clashed with the wide color range of the game. Not to mention how...violent...he looked. He looked much more like a villain out of Street Fighter or Dragonball Z than The Legend of Zelda.

Worlds: Because of the color range I mentioned earlier, the worlds looked very vibrant to me. I didn't really like the overall gloomy feel of Twilight Princess, so the colorful forest, volcano, and desert areas were really enjoyable to me. I think it really helped clash with the Silent Realm areas.
On top of that, I'd say just the overall world map was more enjoyable to me as well. It wasn't so huge that it felt impersonal, but it was big enough to encompass a vast amount of areas, in both the sky and surface maps.

Bosses: Anyone who's played a Zelda game will probably remember the bosses. There are total of 12 bosses in Skyward Sword, including the final bosses and a few exploration bosses, and the only ones I didn't care for were some of the repeating ones. Most of them were fairly challenging, and a few of them just felt amazingly epic. In particular, one boss you have to fight using a sword even bigger than Link, and I found it to be amazing fun chopping his limbs off. laugh.gif

Personal Gripes: Believe it or not, there were a few small things I didn't care for in this game. Obviously, none of them were important enough to make me consider knocking a fraction of a point off my score, but I think they're still worth noting.

Fi: Fi is the Companion Character in this game, similar to Navi, Tatl, Midna, and the King of Red Lions from previous titles. Her character is pretty funny, since she's basically the manifested spirit of Link's zanpakutou sword, and she kind of acts like a computer program or something, giving analyses on bosses and situations using numerical probablities (ex. "Master, I predict a 70% that Zelda in this building."). I didn't mind that, but I did get a little tired of having her beep at me whenever my hearts were low, or whenever the batteries in the Wiimote needed to be replaced. On top of that, her auto-tuned nonsensical voice just got grating after awhile.

Challenge: This is probably because I've been playing Zelda games for a while (I've actually completed every canon game, and have gotten 100% on all but a few of them), but I didn't find the actual puzzle-solving element of the game to be terribly difficult. Some of the dungeons were moderately challenging, but I felt like half the time when I was on the world map, Fi would basically just tell me how to solve something before I had a chance to figure it out. The actual gameplay was decently challenging, but the puzzles weren't quite as tricky as some of the handheld titles.

Recalibration: This is probably more of a personal problem, since I tend to sit at an oblique angle to my T.V., but I found myself re-calibrating my remote more often than I'd like. Fortunately, the game makes it as easy as pressing one button to re-calibrate the remote (and it only takes half a nanosecond to do it), but it got on my nerves having to think about it while fighting a boss, since I would usually forget to recalibrate while I was walking around, and would randomly have my sword pointed at the ceiling. argh1.png

Shipping conclusion spoiler --Click here to view--
I guess this isn't a huge deal, but after all that fluff in the first few hours, I guess I was hoping for something a little more in the end for Zelink shippers. Zelda had an unfinished sentence at the beginning of the game, and based on the romantic feel of that scene, I thought it was implied that she was going to confess her feelings to Link, or something along those lines. Well, unfortunately that never gets brought up again. There are some awesome Zelink scenes before the final boss, but really all we see in the conclusion is a heavy implication that Link will stay with Zelda in the end. So the obvious conclusion is that they get together, but, like usual, nothing is really confirmed.

However, I did enjoy the final boss's last words. He basically gives a speech on how he will be reincarnated and destroy those who share the blood of the hero and the spirit of the goddess (i.e. Zelda and Link's descendants). So, though it might be a localization thing, it looks like he's implying that next generation will be the procreation of Zelda and Link. So while we don't get a kiss, we do get an implication of some heavy baby-making on Zelda and Link's part. I guess fanfiction can fill in the blanks there. wink.gif

Overall: Despite some minor gripes, this was an absolutely incredible game. I found myself drawn into the story and gameplay from start to finish, and everything about it appealed to me perfectly. I mentioned it on another thread, but I stopped played Elder Scrolls V mid-game when I got Skyward Sword, and I really don't foresee myself turning the Xbox on anytime soon, with a Hero's Mode now available to play. happy.gif This game will seriously go down as not only my favorite Zelda title, but also one the greatest video games I've played in my lifetime. Games this great don't come along too often.

Woo! That was long. I don't usually find a game good enough to have to log my thoughts on it, but I thought I'd make an exception here. Congratulations to anyone with patience enough to read the whole thing. laugh.gif

Edited by Boom...Winning, 07 February 2012 - 02:08 AM.

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#534 Mik3

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Posted 24 February 2012 - 07:12 PM

Uncharted: Golden Abyss PlaystationVita: 8.5



Its an incredible launch game, the controls and overall feel of the game mimics Uncharted 2, which is my favorite game, perhaps of all time. And the touch and gyroscope controls are well implemented. I originally thought I'd just turn off all those settings so I could play Uncharted the regular way, but the aiming with the gyroscope is so precise, its much easier to aim with it. Pulling off headshots pretty easily with it. The story itself is good, not great like its console originator, not a lot of big set pieces etc. But the humor is there, its the same Nathan Drake, and he is busy falling in and out of trouble, while you break him out of it. The amount of items you can collect, and take pictures of is very large. It adds a lot of value to the game, and the game itself is about an hour longer than Uncharted 3. The only thing missing is an online component, but they have hinted at patching something in at a later date. If you like Uncharted, you will like golden abyss, it really does feel like a legit game and not a downport. Its fantastic to have this kind of experience in your hands.
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#535 Soul

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Posted 29 February 2012 - 12:16 PM

Asura's Wrath. I'am going to give it 10/10. I wish if I could rate more. I bought the game days ago. It's the most epic game I ever played...ever!. I'am going to die from the epicness argh1.png. Anyway. Everything was amazing. The gameplay, Story, Everything! The game feels like an anime since it's a japanese game.

And the title is true. When you play it you really feal the wrath and the anger. (I hope It's not spoilers sweat.gif ). I can't say anything anymore. Epic game,Enough said biggrin.gif.

#536 shadow_Uzumaki

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Posted 07 March 2012 - 12:52 AM

QUOTE (Zeref @ Feb 29 2012, 06:16 AM) <{POST_SNAPBACK}>
Asura's Wrath. I'am going to give it 10/10. I wish if I could rate more. I bought the game days ago. It's the most epic game I ever played...ever!. I'am going to die from the epicness argh1.png. Anyway. Everything was amazing. The gameplay, Story, Everything! The game feels like an anime since it's a japanese game.

And the title is true. When you play it you really feal the wrath and the anger. (I hope It's not spoilers sweat.gif ). I can't say anything anymore. Epic game,Enough said biggrin.gif.



Just sayin', the guys who made Asura's Wrath also made the Naruto Ultimate Ninja Storm games. You can really see it in the game design.

#537 Toasty Warrior

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Posted 07 March 2012 - 01:02 AM

Resident Evil 4 HD 9/10 You know for a seven year old game, this is still perhaps my favorite entry in the series. The controls despite being a bit clunky at times is still responsive, and all the nail biting moments are there, and playing as Leon is still awesome. Probably the easiest 12 trophies I earned on PSN. tongue.gif

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#538 FullmetalNinja25

FullmetalNinja25

    I'm The Alchemist.

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Posted 13 March 2012 - 04:57 PM

Mass Effect 3 (XBox 360): 7/10
Huge disappointment, the game for the most part is excellent but then you get to the End and all 3 endings suck, makes you feel like nothing you did in the previous 2 games had any real consequence. I feel lied to Bioware.

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#539 Gravenimage

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Posted 16 March 2012 - 04:33 PM

Tales of Graces PS3 10/10 love the game a lot better than all previous Tales games amazing battle system, the characters are good, the story is good and both drama and humor is very nice. The game really knows how to show the deep roots of friendship. Still haven't finish the game but I recommend this game to all Tales fans.
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#540 Gravenimage

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Posted 20 March 2012 - 04:11 PM

Ninja Gaiden 3 PS3 9/10

Since I started playing the game I like it very much although some of the hardcore sigma 2 fans won't like it. Due that team ninja has eliminated the use of various weapons, along with cutting heads, arms etc. However it still bloody and a bit less gory things have been added as climbing high walls with kunai and button press quick time events (looks team ninja are learning from God of War and Kiongdom Hearts among other games). Won't say spoilers because the game was released today and I won't mind writing a spoiler tag I'm feeling lazy. tongue.gif
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