
Rate The Last Game You Played/Finished
#461
Posted 11 December 2010 - 07:03 PM
Symphony of the Night. THAT IS ALL.
#463
Posted 18 December 2010 - 04:30 PM
#464
Posted 21 December 2010 - 10:09 PM

"They don't want none"
#466
Posted 01 January 2011 - 11:45 PM
Fantastic game, I enjoyed playing it. I'm actually motivated to get all the side quests, like renovations and so on, which I don't typically like to do. So this game is gonna keep on giving for a little while. Despite that, it didn't get a full 10 because I couldn't help feeling iffy about it a good amount. I also wish we could go to other cities again, but that's just me and I'm not gonna whine about it. I can understand why they kept it mainly in Rome, and they did a good job of making Rome HUGE to compensate.
Overall, a really fun game. Definitely recommended if you wanna buy yourself something nice!
#467
Posted 07 January 2011 - 04:54 AM
Treyarch is no Infinity Ward, this game has quite possibly the worst Single Player Campaign I've ever seen in an FPS. The saving grace is the multiplayer but it's the same as in other COD games.
#468
Posted 10 January 2011 - 08:51 AM
Cata(as many people now refer it to) is the third expansion to the World of Warcraft MMORPG. Set 5 years after the original WoW time-line, the world has changed due to the Shattering an event that altered the face of Azeroth due to the reemergence of Deathwing. Making his reappearance since we last saw him in Warcraft 2, Deathwing has set about to unmake the world and to create one where the Black Dragonflight reign supreme. And that's about as much lore I can fit in within without going into a 10 page article about everything that has happened during Cata. No new classes where introduced this expansion due to two new races joining in. The Worgen of Gilneas has joined the Alliance while the Goblins of the Bilgewater Cartel has joined the Horde.
WoW's gameplay has greatly evolved since the old days of vanilla. Phasing has taken the lead in quest design and much of the world around you will change as you continue you're leveling. Cata also marks the first time that questing is catered around making the players really feel like they have a large role in the story. Wrath was the start but Cata has nearly perfected questing in this expansion. Another new thing added to Cata is guild leveling. Now it is worth it to be in a guild whether that guild is simply casual or hardcore, you'll be apart of an experience where what you do will earn not only guild experience to allow your guild to level and acquire more perks but also guild rep which will allow you access to more items from the guild vendor. Cata also brings along some stuff for the PVP scene with two new 10 man bgs. Twin Peaks, a capture the flag scenario quite similar to Warsong Gulch and Battle for Gilneas, a resource gathering scenario similar to Arathi Basin, make their debut.
One of the truly remarkable things about Cata is quite simply something I'm fond of being a raider and that's PVE. Cata brings with it 7 new dungeons and 9 level 85 Heroics. Also in the mix are 3 new raids and the VoA counterpart Baradin Hold. What makes Cata different from its predecessor is the level of difficulty that it throws at you. Gone are the days when tanks could grab a few mobs and just maintain threat while the dps aoe them down while the healer spams heals. CC is a must in Heroics and the level 85 normal dungeons. With the new healing system, healers need to manage their heals carefully without going oom. And tanks now need to consider mitigation along with their stamina. Being a Wrath player I've never really had a need for my CC except for in PVP but this new take on things have made my guild and I excited when we go Heroics and are just waiting for our first run into a raid.
Now there are some faults within Cata that I've noticed. One of them happens to be the replacement for Wintergrasp, Tol Barad. On paper it looks simply enough capture all three buildings at the same time and you win the battle. Destroy the towers to gain 3 additional minutes for each tower. Simple, right? Unfortunately a strat that seems to have practically broken the experience has appeared and most are waiting for a fix. Another thing is the new secondary profession, Archeology. At first glance the rewards to this profession actually seemed to good to be true. BoA items and rare treats was something that you didn't typically see with professions. However the grind to the 450 mark where only then will you start seeing your rare items drop is a hellish journey. Archeology is currently rivaling fishing in how boring it is to 525.
Overall there is too much good in comparison with its bad. Cata has come and has made its point in that this is probably the best WoW experience in its 6 years and hopefully it'll continue to get better.

why yes. that is my adorable sister hugging a dakimura. got a problem?
#469
Posted 10 January 2011 - 07:56 PM
Oh, all right, I'll give a thorough analysis. The single-player is both multiculturally pleasing as well as slightly inventive with its inner perspectives on the concept of mental warfare, it is treated as just a catalyst for another wank-off between the Soviet Russians and the Americans while on normal mode the German's might as well have been using tissue paper as clothing and water-guns against 'Teh Alm!ghteh S0v!3tz'. I am serious, I was hit [and I counted] ten times in succession before I hit red at close range by the MP40 in the hands of the bot. However, if I so much as breath on them, they fall like flies despite their impressive fortifications and remarkable courage and weaponry at hand. The Wehrmact troops here are armed with MP44's and MP40's, with no KAR's in sight (to my disappointment), despite the fact that the MP44 was, and is, a very effective assault rifle that at the range presented in the battle would have tore the relatively untrained and practically suicidal Soviet troops to shreds. Unintuitive as per usual for Call of Duty. The multi-player is severely confusing to me, since I cannot make heads-or-tails of this 'CoD Points' business. I have decided to simply use the Einfield for ever and ever since I'm afraid that I may buy a kitten-perk and screw up my entire chances of winning in any game.
I am pleased with the format of Zombie Mode. I accessed the first-play as JFK alone in the level "Five", and I made it to my surprise all the way to level fifteen by myself, for the first time on this type of mode in years (my World at War CD is non-functional and non-renewable since 2009). Richtofen's voice-actions and voice-actor are all hilarious to the point of calamity, modeling himself to be the German I only wished I could be. Takeo is still my stern favorite for a last-stand, hold-the-tide action-warrior with excellent political ideas (Japanese Imperialism, monarchy, militarism, honor), and I would certainly want to fight alongside him if I ever had the chance. Dempsey is alright for the obligatory American character. His voice-actor, Steven Blum (the voice of Zabuza and Orochimaru in the English Dub of Naruto) is at his best with emotional fervor and hilarious responses. Nikolai is harmless, and at times even amusing with his allusions to Vodka and his love-life as sources for comedy. The only quip I have with him is his constant ramblings about Communist ideology, but then again the Zombie Mode seems to want to paint them as illusions to stereotypical caricatures from every nation (Richtofen-German, Nikolai-Russian/Slavic, Dempsey-American, Takeo-Japanese) at the time of the Second Great War, so I give my approval over-all.
#471
Posted 19 January 2011 - 11:24 AM
-Lost in nightmares a short prequel before the events of RE5 takes place when Chris and Jill investigates Spencer's mansion and the reason why Chris lost his partner believing she was dead.
-Desperate Escape- takes place during the game after Chris and Sheva saves Jill. Josh finds her and they both try to find a way out of the tricell facility in a attempt to help Chris and Sheva.
-The Mercenaries reunion just like the original only difference it has Barry Burton from RE1 and Rebecca Chambers from RE0 and RE1, along with Chris's heavy metal outift with a infinite ammo gatling gun.

-Versus this is one of the best additions of the game you can kill each other or join in a team two on two. Its probably the most played worldwide.
The online play and online co op play makes this game the most recommended version to have to your RE collection if you are a die hard of the series like myself.

Edited by Gravenimage, 19 January 2011 - 11:27 AM.
#472
Posted 03 February 2011 - 05:03 AM
I'm usually a sucker for most things based off of the epic Journey to the West story. I miss the character Sandy though. I do understand that it's probably more of a blase character compared to the rest. Great music and a beautifully constructed world. It's parts button-masher, parts strategy, parts puzzle, and parts x-sports. The voicework is solid, with Andy Serkis (Lord of the Rings) using his gruffer voice for the title role of Monkey. The facial animations in the cutscenes are well done too. My biggest criticism is that the controls sometimes lag, with the actions not always occurring upon the buttons being pressed.
#473
Posted 05 February 2011 - 02:37 AM
I'm usually a sucker for most things based off of the epic Journey to the West story. I miss the character Sandy though. I do understand that it's probably more of a blase character compared to the rest. Great music and a beautifully constructed world. It's parts button-masher, parts strategy, parts puzzle, and parts x-sports. The voicework is solid, with Andy Serkis (Lord of the Rings) using his gruffer voice for the title role of Monkey. The facial animations in the cutscenes are well done too. My biggest criticism is that the controls sometimes lag, with the actions not always occurring upon the buttons being pressed.
It was a pretty good game. I'd give it a 7/10 more due to the lack of scenery expansion and speaking on the outside world. The character development was phenomenal, but I wanted to learn more about what was happening else were. It's a solid platformer that also combines tactics and strategy so I liked that. The ending was pretty ambiguous and I'm guessing they're going to lead to a potential sequel.
#474
Posted 05 February 2011 - 02:46 AM
Dead Space 2 9/10
Tremendous follow up to the sequel. The actions parts that were added were interlaced in just the right way that it didn't kill the horror movie vibe. Dead Space is not contest tops of survival horror ever since the RE franchise abandoned it.
#475
Posted 05 February 2011 - 02:50 AM
#476
Posted 05 February 2011 - 05:18 AM
The game is magnificent, just as terrifying as the first and the action scenes were just amazing.
Absolutely love this game.
Oh and the multiplayer is pretty fun as well, a little glitchy sometimes and it sucks when the host leaves but it's pretty good.
#477
Posted 05 February 2011 - 07:45 PM
The game is magnificent, just as terrifying as the first and the action scenes were just amazing.
Absolutely love this game.
Oh and the multiplayer is pretty fun as well, a little glitchy sometimes and it sucks when the host leaves but it's pretty good.
Dead Space 2 was a both terrifying and awesome,Like running in the stray jacket now that was scary.
But multiplay could be better.9.5/10
Im goin' to rate Fallout New Vegas Though "glitchy" its gameplay and huge fully exploreable map makes up for it as you go through the wastes,
You'll find so many new aspects to the Fallout Series,Like Gambleing,Caravan,Sunset Sasprellia,The Lucky 38,Mods,NCR,The Legion,FACTIONS(etc).
The Hardcore Mode brings a whole new way of playing.Like Dieing from lack of Sleep or Starvation,Dehydration,Dead Money's Air.
Another Thing they have done was put weight on AMMO OMFG.Over All i rate Fallout NV a 8.5/10 as you would find bugs almost everywhere.
#478
Posted 05 February 2011 - 08:50 PM
But multiplay could be better.9.5/10
Im goin' to rate Fallout New Vegas Though "glitchy" its gameplay and huge fully exploreable map makes up for it as you go through the wastes,
You'll find so many new aspects to the Fallout Series,Like Gambleing,Caravan,Sunset Sasprellia,The Lucky 38,Mods,NCR,The Legion,FACTIONS(etc).
The Hardcore Mode brings a whole new way of playing.Like Dieing from lack of Sleep or Starvation,Dehydration,Dead Money's Air.
Another Thing they have done was put weight on AMMO OMFG.Over All i rate Fallout NV a 8.5/10 as you would find bugs almost everywhere.
I didn't want to really rate the game with the multiplayer, I just felt like mentioning it. And it could be better but it's the single player I really cared about.
#479
Posted 24 February 2011 - 12:58 AM

10/10-Is it wrong to say i love this game? It's packed full of craziness, adrenaline, and brings art to a shooter.

Rated Mature with Gore and Language
Game Informer Score 9.25
Killzone 3 10/10 Good solid game, much better improvements over the previous game except for a few minor bugs i saw during the campaign.
Edited by Dreamer, 27 February 2011 - 04:55 AM.
#480
Posted 14 March 2011 - 01:22 AM
What can I say? The Capcom Vs. series returned when they released Tatsunoko Vs. Capcom for the Wii in 2008. However, due to popular demands and fans wanted another Marvel competion, the sequel is here after 10 years since the release of the previous title, Marvel Vs. Capcom 2: New Age of Heroes.
Unlike its prequel, MVC3 followed controls similar to TVC, with the addition of adding the Exchange/Special button to make air combos and air team combos even more easier than TVC. The gameplay, however plays exactly like MVC2 with the gimmicks of TVC. It is very simple but its very hard to master. However, for casual players, there is a simple command mode. Unlike the Easy Mode that was in the previous Vs. titles, this one is the same as playing the Wii remote for TVC. Thank God, there is an option to get rid of it.
Meanwhile let's talk about the presentation. Villians from each side team up to get rid of the heroes, but it will cost a very heavy price when one of the most powerful villians in the entire universe gets involve. The main issue about that... well I'm going to talk about the roster.
Compare to MVC2, 3 has less amount of characters, mostly contains of newer characters of popular Marvel characters and Capcom's potential cast from variety of games the company released after MVC2. MVC2 has the big amount of 56, HOWEVER, many people didn't get the clue that 2 contained almost 90% of characters and sprites based on the previous games since X-Men: Children of the Atom in 1994 and the Street Fighter Alpha series. Majority of the cast were 17 X-Men (includes new fighters Cable and Marrow plus a bonus -unnecessary bone clawed Wolverine-) and 13 Street Fighter characters; meanwhile we had 4 the Darkstalkers/Vampire series, the 5 Capcom heroes from Marvel Vs. Capcom: Clash of Super Heroes (Megaman, Strider, etc.), other Marvel characters (The Avengers and villians) whom first appeared in Marvel Super Heroes in 1995, plus War Machine, with the same moveset as Iron Man when he first appeared, along with Venom in MVC1. The other 10% are brand new (Hayato, Jill, Ruby Heart, etc.). Bascially, it almost like a M.U.G.E.N game, not that I can't complain about it.
Now in here, people complaining about the roster which is more diverse and more balanced. Sure most of the favorites are gone (Megaman, Strider, Venom, etc.) and the god-tier characters returned (which now they aren't: Magneto, Storm and Sentinel) but it was a time for Capcom to move on to other franchises and characters that both sides in this timeline for fans who recognise to play with. And this new roster is fun. Characters like Deadpool and Dante are great to play with. And most of the staples/veterans returned (Ryu, Spider-Man, Wolverine, Chun-Li, Morrigan, etc.). And more are coming starting with Jill and Shuma for DLC availablity this week coming, not to mention with other stuff. Now compare this to the "storyline", I fully agree Capcom should had add at least another villian *cough M.Bison cough* so it can balance with the story (Marvel has 5 antagonists while Capcom has only Wesker from Resident Evil; Akuma doesn't count because he's anti-hero, according to the Street Fighter canon.)
As term of sounds, its a so-so. Some of the remixes are okay, some are bad (Ryu and Chun-Li's themes are bad examples). The music for the new characters and remixes (Hsien-Ko, Taskmaster, Pheonix, Deadpool) are also a mixed bag, some good, others are meh. And there is an option to switch voices for the Capcom characters ala Street Fighter 4, which is a good idea.
Besides a training mode, a mission mode (similar to Trial in SF4) and the basic necessity modes needed in a fighting game, it feels lacking. Although there are tons of unlockables from movies to titles which bring up its replay value. But there are more stuff will be available soon via DLC so the game will feel better in completion.
What's Happening with the Naruto series as of now!
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