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Thing is, Miyamoto is behind most of their top shelf titles these days. Nintendo's basically alienated most third party support this generation, so first party exclusives have been a lot of what they've relied on. Like you said, just about anything he touches turns up gold, so what happens when he's gone?
As for Zelda, I'm probably skipping Skyward Sword. Never been a huge Zelda fan. The only ones I genuinely liked were II, A Link to the Past and Twilight Princess. Hell, I didn't even finish LttP; got bored quick once I got to the dark world.
Miyamoto's an important figure in Nintendo's history, but him leaving at this point wouldn't really be a nail in the coffin for the company itself. From what I've read, he hasn't really taken a proactive part in game designing in quite a while, he tends to just offer suggestions for new games and features to add to existing projects. He set up the foundation, and it's not as if the company's going to act like a headless chicken after he leaves. I've done work with Japanese companies in the past, and it's absolutely astounding how far ahead of us (at least in the U.S.) their business model is. No company is set up to revolve around one person.
Also, lack of third-party support might affect it in the international market, but from the numbers I've read I really doubt they're in trouble there.
Worldwide sales figuresWii – 89.36 million as of 30 September 2011
Xbox 360 – 57.6 million as of 4 November 2011
PlayStation 3 – 56 million as of 2 November 2011
Japan sales figuresWii – 11,534,590 as of 1 April 2011
PlayStation 3 – 6,341,950 as of 1 April 2011
Xbox 360 – 1,448,665 as of 1 April 2011
Europe sales figuresWii – 24.9 million as of December 2010
PlayStation 3 – 19.7 million as of December 2010
Xbox 360 – 13.7 million as of December 2010
United States sales figuresWii – 30 million as of 10 August 2010
Xbox 360 – 18.6 million as of 31 December 2009
PlayStation 3 - nearly 12 million as of 14 April 2010
Source I'm not including handheld sales, since last time I checked, Nintendo dominated that market (the PSP is actually a little more popular in Japan, but it's still almost doubled in units sold by the Nintendo DS and its iterations). Of course, there's other factors at play, since many households have more than one console, and units varied drastically in price at different points in time, but it certainly proves that Nintendo's in no trouble sales-wise at this point. Disappointed die-hard gamers doesn't exactly equate to bad business, especially for a company that's put so much stock in the casual gamer market. Love it or hate it, one thing's for certain. It works.
I don't have much to say regarding Zelda, since that's your own opinion. Personally, though, I have yet to play a Zelda game that truly disappointed me.
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Rehashed gold, you mean? DOHOHOHOH... I kid.
Edited by Boom...Winning, 09 December 2011 - 01:21 AM.