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#2581 shadow_Uzumaki

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Posted 02 September 2011 - 05:11 PM

QUOTE (Cloud @ Sep 1 2011, 10:13 PM) <{POST_SNAPBACK}>
I guess I'll find another Dead Island partner sad.gif



Lol, I'm pretty sure Shippu and Mike will happily fill in. XD

#2582 JoHamSandwich

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Posted 02 September 2011 - 05:29 PM

QUOTE (shadow_Uzumaki @ Sep 2 2011, 10:11 AM) <{POST_SNAPBACK}>
Lol, I'm pretty sure Shippu and Mike will happily fill in. XD


shad, get white knight! HAHAHAHA

#2583 shadow_Uzumaki

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Posted 02 September 2011 - 07:16 PM

QUOTE (JoHamSandwich @ Sep 2 2011, 12:29 PM) <{POST_SNAPBACK}>
shad, get white knight! HAHAHAHA



Lol. I finally found my copy of the first WKC. Turns out I never got it back from my friend.


http://www.destructo...ar-210438.phtml

So a subscription based system for additional features for COD. You have 20 pieces of DLC free for a year....But it's 50 bucks a year. I doubt most MMOs cost 50 bucks a year.

Edited by shadow_Uzumaki, 02 September 2011 - 11:08 PM.


#2584 Zin

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Posted 03 September 2011 - 01:14 AM

QUOTE (shadow_Uzumaki @ Sep 2 2011, 08:16 PM) <{POST_SNAPBACK}>
Lol. I finally found my copy of the first WKC. Turns out I never got it back from my friend.


http://www.destructo...ar-210438.phtml

So a subscription based system for additional features for COD. You have 20 pieces of DLC free for a year....But it's 50 bucks a year. I doubt most MMOs cost 50 bucks a year.

MMOs that require subscription(the decent ones) are 10-15 bucks a month($120-180 a year). Though, the quality of the content that is released for MMOs using that $10-15 a month is quite a bit higher than anything COD has ever had...or ever will most likely...

Edited by Zin, 03 September 2011 - 01:17 AM.

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#2585 Dreamer

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Posted 04 September 2011 - 01:50 AM



We're getting there Insurrection i guess we won't see the the real deal for another year or two.

Edited by Dreamer, 04 September 2011 - 01:51 AM.


#2586 TheBerserkMoogle

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Posted 04 September 2011 - 02:05 AM

That reminds me, here's the link to a Fallout Miniseries if anyone is interested. It's not mine, I just think it's awesome.

#2587 shadow_Uzumaki

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Posted 04 September 2011 - 02:42 AM

So, any plans for tomorrow and Labor Day? I might not be home to play tomorrow.


Also, if anyone has a beta code for an Assassin's Creed Revelations multiplayer beta but don't want/need it, please PM it to me?

Edited by shadow_Uzumaki, 04 September 2011 - 02:43 AM.


#2588 Smiter

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Posted 04 September 2011 - 07:41 PM

I have got to say something.

Nintendo of America not releasing Xenoblade Chronicles in North America is positively criminal.

Being a lucky European, I've been able to play Xenoblade Chronicles, and it just feels amazing. The story so far is fantastic, and I really like the gameplay, which is a kind of twist on Final Fantasy XII (auto-attacks, and you decide where to move characters and what arts/magic to use). Shulk's ability to see the future is also implemented nicely, it isn't just a cut-scene thing. It's used in certain battles, and you have to take action to stop bad futures from happening by warning allies and/or using certain abilities. You can even see what items will be used for future quests, so you don't end up selling off important stuff by accident. You can also build relationships between your party members and also certain NPCs (of which there are many). There is so much stuff it's mind boggling, and I cannot see anyone getting 100% on Xenoblade for a very long time.

The art/graphics are also incredible. When you step out onto Bionis' Leg, and the terrain stretches out before you, you wonder just how the hell Monolith managed to pull it off on the Wii.

By the way, I just met Sharla in the game. She is just awesome. Do you know how she cures the other party members of aliments?

She shoots them. XD

Hopefully, Reggie will do the right thing and all Americans will be able to enjoy Xenoblade Chronicles. If not, there's always importing... (with the help of a little hacking on the Wii)

#2589 shadow_Uzumaki

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Posted 05 September 2011 - 02:56 PM

http://www.destructo...nd-210611.phtml
http://www.joystiq.c...need-of-brains/

Dead Island reviews. I know people say to 'think for yourself' on these things, but I find that reading a review may (or may not) help you get a glimpse or a bead on what a game might entail. So far, the vibe I'm getting is that it has potential. Dtoid's Jim puts it best; it's a cluttered, incomplete mess but somehow it manages to click together and still be fun. Oh and that it's much easier and less frustrating when played with co-op. And it's basically melee Borderlands with Zombies.

Edited by shadow_Uzumaki, 05 September 2011 - 02:57 PM.


#2590 alexander

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Posted 05 September 2011 - 03:54 PM

We also need to take in consideration that the FPS and the Zombie flick genre had been totally drained by the game industry, so when we go to Dead Island that combine both, inovation should be one of the last things we should look for, but it's not like it's a bad thing, since, as long as the developers can make an overused feature feel interesting, the game might be enterteining. What I'm saying is that inovation is important, as long as it's possible, but what we really need to look for is the fun factor.

tumblr_noy9ox76Ku1rr9dcxo9_250.gif


#2591 Cloud

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Posted 05 September 2011 - 04:22 PM

3/5 and 7/10 arent bad for a review score. I've seen worse on "big-budget" games.

Chances are, I'll have fun with this game. Dead Rising 2 got an average review as well, I'm still enjoying that.

#2592 shadow_Uzumaki

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Posted 05 September 2011 - 10:47 PM

http://www.destructo...h--210646.phtml

Some more info of the 37 fixes on the Day One patch for Dead Island. I'll be getting this game tomorrow, but I won't be home until around at or after 6:30ish though. Tuesday's my longest day for college.

#2593 alexander

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Posted 06 September 2011 - 02:21 AM

An fun fact about dead island: I suppose everybody saw the reveal trailer right? If not, it's this one



Well, what's interesting is that the family from the trailer appears on the actual game:


Edited by alexander, 06 September 2011 - 02:33 AM.

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#2594 shadow_Uzumaki

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Posted 06 September 2011 - 02:26 AM

QUOTE (alexander @ Sep 5 2011, 09:21 PM) <{POST_SNAPBACK}>
Well, what's interesting is that the fmaily from the trailer appears on the actual game:




Aw, that's sad. Ah well, they left behind a nice axe you can take and decapitate more zombies with, eh? It all balances out. cool.gif

Looks like dad wasn't a badass enough. Bonus interwebz points if you guess what I just referenced wink.gif

Edited by shadow_Uzumaki, 06 September 2011 - 02:28 AM.


#2595 Cloud

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Posted 06 September 2011 - 02:54 AM

QUOTE (shadow_Uzumaki @ Sep 5 2011, 06:47 PM) <{POST_SNAPBACK}>
http://www.destructo...h--210646.phtml

Some more info of the 37 fixes on the Day One patch for Dead Island. I'll be getting this game tomorrow, but I won't be home until around at or after 6:30ish though. Tuesday's my longest day for college.


I won't be seeing my copy in the mail till Wednesday or Thursday probably... labor day =/

#2596 Zin

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Posted 06 September 2011 - 07:20 AM

QUOTE (Cloud @ Sep 6 2011, 03:54 AM) <{POST_SNAPBACK}>
I won't be seeing my copy in the mail till Wednesday or Thursday probably... labor day =/

No release date delivery ? Sad days...

In other news, I finally finished Deus Ex: Human Revolution.

A word of warning; do not try to perfect this game your first run through. sleep.gif Takes forever and apparently there are some bugs that prevent you from doing so(if you're not aware of them). The tranq rifle is bugged. If you shoot someone in the head there's a possibility of killing them with it. Dragging people can also kill them at random, I've heard.

DE:HR Weapons/Bosses(sort of) --Click here to view--
The weapons are also rather unbalanced. The 10mm pistol, virtually the first gun you get, is the most powerful weapon in the game. The armor piercing mod(unlike most games this mod nullifies ALL damage protection; the pistol always hits for its base damage no matter the target) only works with the 10mm pistol and thus, most powerful weapon in the game... I killed all 3 normal bosses with a couple frag mines(for stunning them not for the damage and EMP mines or grenades with the EMP dermal augmentation for the second boss) and about half a box of pistol ammo(25 shots to the head, basically one pistol clip(22 bullets with a fully modified pistol)on maximum difficulty...

The Heavy Rifle takes far too long to warm up(it's a minigun essentially)and the damage is nowhere near high enough to make up for it.

The laser/plasma rifles, sadly, are just given to the player too late in the game. I did nearly mod the plasma rifle fully though. However, I can't say I was overly impressed by it.

The SMG and combat rifle are, well... there's nothing special about them. They both have low damage and would probably be better named "vendor fodder" in comparison to the other weapons.

The rocket launcher... Can I honestly just ask "What the f***?". How in the world they ever believed any weapon would be worth an entire row of inventory space, I'll never know. I didn't even bother using it. The bosses are close range, anyways...

I never got a chance to really use the sniper rifle. As I said above, the bosses are close range. And there really is no reason to even bother killing regular enemies. It's more efficient to simply knock them out.

Ultimately, I really enjoyed the game. I'd probably give it a 9/10 even with the issues I had. The atmosphere is true to the original game and the surrounding lore really gives it a feeling of immersion. As do the conversations of the people around you as you simply walk down a street.

The story(for me) was pretty straight forward, really. I did like the characters, though. And the dialogue was pretty good.

Anyways, if you like stealth and RPG elements, I'd recommend this game.

Edited by Zin, 06 September 2011 - 08:18 AM.

"I've always equated "feelings" with "getting caught"...they both get in the way of my money. Unfortunately not everyone is as committed to their work as I am." - Garrett, Thief:TMA

"A bomb's a bad choice for close-range combat." - JC Denton, Deus Ex

Anna: "The Maria Narcissa."
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Anna: "The Maria Narcissa is a boat."
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Sam: "Sorry." - Anna Grímsdóttir and Sam Fisher, Splinter Cell: Chaos Theory

#2597 Vyse

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Posted 06 September 2011 - 12:33 PM

QUOTE (Smiter @ Sep 4 2011, 09:41 PM) <{POST_SNAPBACK}>
I have got to say something.

Nintendo of America not releasing Xenoblade Chronicles in North America is positively criminal.

Being a lucky European, I've been able to play Xenoblade Chronicles, and it just feels amazing. The story so far is fantastic, and I really like the gameplay, which is a kind of twist on Final Fantasy XII (auto-attacks, and you decide where to move characters and what arts/magic to use). Shulk's ability to see the future is also implemented nicely, it isn't just a cut-scene thing. It's used in certain battles, and you have to take action to stop bad futures from happening by warning allies and/or using certain abilities. You can even see what items will be used for future quests, so you don't end up selling off important stuff by accident. You can also build relationships between your party members and also certain NPCs (of which there are many). There is so much stuff it's mind boggling, and I cannot see anyone getting 100% on Xenoblade for a very long time.

The art/graphics are also incredible. When you step out onto Bionis' Leg, and the terrain stretches out before you, you wonder just how the hell Monolith managed to pull it off on the Wii.

By the way, I just met Sharla in the game. She is just awesome. Do you know how she cures the other party members of aliments?

She shoots them. XD

Hopefully, Reggie will do the right thing and all Americans will be able to enjoy Xenoblade Chronicles. If not, there's always importing... (with the help of a little hacking on the Wii)



Agreed! I'm just about 11 hours into the game, and I'm loving it so far. This might also be the first game in a good while where I actually want to do side quests, since it makes grinding fun. The story and battle system makes it one of the best games for the Wii, so if you're American, this is the game that makes hacking your Wii worth it.

#2598 Smiter

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Posted 06 September 2011 - 05:27 PM

QUOTE (Vyse @ Sep 6 2011, 01:33 PM) <{POST_SNAPBACK}>
Agreed! I'm just about 11 hours into the game, and I'm loving it so far. This might also be the first game in a good while where I actually want to do side quests, since it makes grinding fun. The story and battle system makes it one of the best games for the Wii, so if you're American, this is the game that makes hacking your Wii worth it.

Excellent, a fellow Xenoblade player. biggrin.gif I'm only about 5/6 hours into the game, I think. I definitely agree with you on the side quests/grinding, it also feels nice to just explore. I think a big part of the freedom is due to the fact that, when you lose a battle on the field, you just respawn at the nearest landmark without penalties. That and the art/terrain design just makes it fun to explore and discover things. Every time I see a distant cave or something that catches my interest on the way to a destination, I just want to make a detour and check it out!

Now I'm really itching to play more of the game, but unfortunately I have to get ready for work soon. Friday can't come soon enough...

#2599 JoHamSandwich

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Posted 06 September 2011 - 07:18 PM

Smiter, remind me to get this game once my little brother allows me to hack his Wii. XD

#2600 Sakura Blossoms

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Posted 06 September 2011 - 08:47 PM

My Dead Island just arrived in the mail! wow.png

*huggles Amazon and its launch-day delivery~* a_squish.gif




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