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Street Fighter IV/Super Street Fighter IV Thread


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#221 Smiter

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Posted 30 April 2009 - 08:09 AM

At the time, there was no information on the next tournament date/details in that thread. happy.gif

Much as I hate to say it, I'm considering hanging up Cammy's beret. Don't get me wrong, I love playing as her, but lately it seems like every online battle is an uphill struggle. Cammy has no "safe" specials or overheads. You really have to be "on" to win matches with her.

I'll keep trying with Cammy, but I'm going to develop a proper alternative character (currently whittling down the shortlist). Maybe Ryu, Chun-Li or even Rufus.

By the way, an old friend of mine finally got online via a Gold trial. His Guile is truly insane. It was the first time I had ever seen such a frightening sonic boom rush. omfg.gif He's currently got an 80% win ratio. Can't wait for the Xtival this weekend (free multiplayer for everyone in Europe May 1-4), I want to fight him again!

#222 True

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Posted 02 May 2009 - 08:48 AM

^I think you should give your abandoned Chun-Li a try again. Once you keep using a character for so long it gets rather stall and you being to focus on one skill set. With different variations and skills from using another character you can learn more about countering and combos that can be useful to beating an opponent. Or possibly change your fighting style? You seem to be a laid back opportunist fighter who waits for the right time to strike. Maybe just screw that and go straight into a beatdown/rush player? I think that type of fighting style suits Cammy more, but whatever works for you!

QUOTE (racerxdsr @ Apr 28 2009, 01:02 PM) <{POST_SNAPBACK}>
So how is everyone doing on the Championship version. I find it humbling at times. LOL! But I finally made to G2 and its tough. Just curious how everyone else is doing? or your thoughts so far. The Replays are nice so you can see different styles and I find battling different characters refreshing. But at the G2 level everyone is on their game. People exploit openings like crazy! Anyway just wondering how everyone else is fairing.

Its pretty fun, and I enjoy it more than ranked. But I always see either Akuma/Sagat/Ken 80% of the times (and almost all have the special costumes as well). And when a championship game comes up I'll more than likely see a Zangief being chosen by someone who clearly doesn't know how to use him. I do sort of see a trend with higher skilled players then ranked, but it fluctuates with really poor players to really good ones. Overall though I'd say its rather fun yet frustrating. Fun when you win the championship game, and frustrating when you have to win three times in a row again if you lose (and the close call ones hurt the most!) I'm currently in G3-B and I've won 3 championship games, yet haven't gone to G3-A. Is there a certain criteria you are supposed to meet to go to the next level?

Also I've been playing the Hard Time/Survival trials but man..they are really..uh HARD. I have to use Zangief in order to get through them and quite frankly I don't like using him. And random question, how long are you supposed to hold a button to charge? Is it 2 seconds? I can't seem to pull it off in SFIV unlike in SFIII (though I used a ps1 controller for that).

#223 No WhereMan

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Posted 02 May 2009 - 12:28 PM

QUOTE (True @ May 2 2009, 04:48 AM) <{POST_SNAPBACK}>
^I think you should give your abandoned Chun-Li a try again. Once you keep using a character for so long it gets rather stall and you being to focus on one skill set. With different variations and skills from using another character you can learn more about countering and combos that can be useful to beating an opponent. Or possibly change your fighting style? You seem to be a laid back opportunist fighter who waits for the right time to strike. Maybe just screw that and go straight into a beatdown/rush player? I think that type of fighting style suits Cammy more, but whatever works for you!


Not to contradict you True, but other more experienced players that have watched me play told me that I need to work on being more patient with my Cammy play. Sometimes you have to pause and allow the person to make mistakes and sometimes you have to put pressure. I've honestly been working on both and I see I'm losing less to the guys that I know I'm better than. You honestly have to learn the balance between aggressive and defensive at times.

Championship Edition has been fun for me. I've never had so many wins against Sagat in my life. Honestly the only character I have real trouble with is Blanka and Honda. Fortunately, its rare to see them, but all the other characters I really don't have a problem. Every so often there is a Ken player that really learned that Jump Roundhouse Kick+Sweep Roundhouse Kick+Dragon Punch combo down really well. But even that I'm starting to get better with.

My favorites are Akumas though. Seeing my Spiral Arrow whiz around all those air Fireballs then Cannon Spike them while their in the air is very satisfying.

Edited by No WhereMan, 02 May 2009 - 12:33 PM.

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#224 racerxdsr

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Posted 02 May 2009 - 03:27 PM

True,

Yeah I encounter alot of shotos but the ones I've been having issues with are Balrogs and some Vegas. I vary my style depending on feeling out an opponent. As far as getting to G2 you have to earn 2000 GP to get that grade. At this level everyone can be difficult. The ones I usually have a hard time with are those who I haven't fought enough to learn thier setups and counters. I've encountered Rose and a very devestating Abel only because I walked into a nice setup for an ultra. Once you fight more you will get a feel for how people play and how to counter. By far the fighter I feel who has the most advantage is Sagat. He has quick recovery for most of his specials and range plus he has numerous ways to setup or execute the ultra. I find not sticking to one style of fighting is key. Save certain combos or moves by setting them up. I don't know how many times I've caught people with the overhead hit with Guile when I save it for the last round because I haven't used it all game. I've actually made comeback wins because of it. Anyways, as far as Cammy goes the more I played against her I found more of my counters to some of her moves. Which flash kick to use and being mindful of some of her setups and counters. I'll admit, after playing some good Cammy players I found their weaknesses and been dipatching them rather easily as of late. But that doesn't mean she isn't tough. G2 is tough cause at this level people are already used to fighting different styles and it all comes down to how you mix it up. Well that's it from me. Hope everyone continues to have fun.

Before I forget its 2 seconds to charge and to get to G3-A is 1000 points I believe. I have 2056 and G2-E anyways, good luck!

Edited by racerxdsr, 02 May 2009 - 03:33 PM.


#225 Daniee

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Posted 03 May 2009 - 04:31 AM

I just got the game. cool.gif

Unfortunately can't play it though. But once my Xbox 360 gets back from repairs (and I polish up my Bison skills xD), I'll be able to face anybody.

#226 Smiter

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Posted 05 May 2009 - 08:46 AM

Well, as True found out himself, I've improved my Cammy play a bit. happy.gif Not giving up on her, I enjoy playing as her way too much! While it can be frustrating playing at times, playing as Cammy, winning with her feels great.

Thanks to playing against an old friend of mine (an old hand at SF2 and excellent Guile player), I learned to mix up her moves and inject the occasional "shock and awe" to really throw off opponents. For example, an opponent jumps back thinking they're safe, only to find their face being driven into the pavement by Cammy's EX Hooligan Combo. wink.gif Also, it's very important to try and avoid doing any obvious special moves - such as using a plain Spiral Arrow which is easily blocked/countered - and to try and weave more normal attacks into her play style. After all, Spiral Arrows and Cannon Strikes are excellent as part of a combo (started by a normal move). EX Spiral Arrows also work better than Spinning Backfists as a fireball counter.

In short, don't try to save the EX meter for Cammy's Super. Just burn it whenever the opportunity arises. After all, Cammy is an all-out offensive machine when there's an opening - and she is fast enough to exploit the smallest openings. NWM is very right - you need to be patient to play as Cammy, then blitz your opponent when you see an opening! She really plays best as a bait-and-punish.

I gave some other characters a try, but I haven't decided on my secondary yet. I doubt it'll be Chun-Li as I feel I don't suit charge characters. happy.gif;; I'll definitely keep looking, as playing as other characters does really open up new angles to you.

My win rate has gone up a lot, and I'm getting closer to beating my friend's Guile! His Guile is very tough to beat, but I think I'm starting to get some of his patterns down and see ways to bait/punish him.

Awesome, Daniee! Hope to see you back online soon. biggrin.gif

#227 GoNeKr@zY

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Posted 05 May 2009 - 09:34 AM

Heh. glad to you ain't giving up on her Smitey smile.gif I look forward to fighting your improved Cammy.
btw.... if you noticed i never use my super either. i usually burn the meter off with ex fireballs or hurricane kicks.....

Also..... I look forward to fighting ye Daniee biggrin.gif Always good to see more street fighter 4 players. Sadly i've been too busy the last week to
play online at all >.< That should change this weekend though smile.gif

#228 Yakatsu

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Posted 05 May 2009 - 10:35 PM



" They see me rolling. They be hating, 'cuz I dodge all of their attacks, OH SNAP A THROW! I'm doomed. "

Man I love Abel. You fine gangsters need to hit up on me and gain some free wins on my expense. You can find me on XBL. The tag is tugaboy300. ( don't pester me with the name, it was a spur of the moment thing for me. )

Edited by Yakatsu, 05 May 2009 - 10:37 PM.


#229 Cloud

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Posted 10 May 2009 - 01:20 AM



#230 Kyuudaime

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Posted 10 May 2009 - 03:47 AM

QUOTE (Cloud @ May 9 2009, 09:20 PM) <{POST_SNAPBACK}>

That's an awesome chart dude.

#231 Derock

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Posted 10 May 2009 - 05:28 AM

Where did I see that chart before?

Oh yeah that's right, somewhere on this thread, which was already posted.

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#232 Smiter

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Posted 11 May 2009 - 04:42 PM

QUOTE (GoNeKr@zY @ May 5 2009, 10:34 AM) <{POST_SNAPBACK}>
Heh. glad to you ain't giving up on her Smitey smile.gif I look forward to fighting your improved Cammy.
btw.... if you noticed i never use my super either. i usually burn the meter off with ex fireballs or hurricane kicks.....

Also..... I look forward to fighting ye Daniee biggrin.gif Always good to see more street fighter 4 players. Sadly i've been too busy the last week to
play online at all >.< That should change this weekend though smile.gif


I kept an eye out for you over the weekend, it's a shame we didn't get to fight! However, I'm on holiday for next week, so maybe we can get some sparring on soon. happy.gif

Thanks! Cammy is still improving. I went into Championship Mode, fought in 8 G3 tournaments. Reached the final 5 times (top three twice), and won 3 of them! XD I'm now a G3-B (I was an E before), and hopefully I can keep improving and hit the G2 ranks. I know my combos still need a lot of work. I can pull off the Tiger Knee Cannon Strike a lot better now, but I still very rarely use it in an actual fight.

QUOTE (Yakatsu @ May 5 2009, 11:35 PM) <{POST_SNAPBACK}>


" They see me rolling. They be hating, 'cuz I dodge all of their attacks, OH SNAP A THROW! I'm doomed. "

Man I love Abel. You fine gangsters need to hit up on me and gain some free wins on my expense. You can find me on XBL. The tag is tugaboy300. ( don't pester me with the name, it was a spur of the moment thing for me. )


I'll add you! You can see my gamertag in my signature. happy.gif


Hmm....

Guys, do you want another SFIV tournament soon? wink.gif

#233 racerxdsr

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Posted 11 May 2009 - 05:48 PM

Just more info.

I'm still at G2-E. It is tough. I haven't made it to a final yet. Semis yes Finals no. Just to give you guys a gauge. I fought someone who was G2-A and they had about 13600 GP and they still didn't move up to the next level. Looks like its 2000pts to earn each grade level at this point if not higher and the wins aren't easy. Shotos dominate at this level. At least that is what I face more often. Here is the point system I've encountered so far.

0 points if you lose the 1st Match.
5 points if you lose the 2nd Match.
23 - 25 pts if you lose the Semi-Final Match.
I have no idea how many points you earn from the Final Match win or lose.

I'm trying to learn other characters other than Guile but its tough. I have 2 profiles and both are at G2-E. I might start using my other one to get better with another character. Starting to like Abel alot. Just need to get his setups and counters for the shotos. People tend to play keep away against him. Anyways, just thought I'd contribute.

Laters,

Edited by racerxdsr, 11 May 2009 - 05:49 PM.


#234 Smiter

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Posted 12 May 2009 - 07:20 PM

Hmm, are your grade points reset once you move up to G2?

If it does take 2000+ points to move up a grade each time, that's an awful lot more than it takes for G3! Still, I'm looking forward to the challenge of G2 if I do make it there. happy.gif I'll be on holiday for next week, my first break for 4 months, so I plan to practise SF4 every day and hopefully earn more BP and GP!

Thanks for the info, Racer. smile.gif It's a pity we can't have any matches since we're on different consoles! I could do with more practice against good Guiles, too.

#235 racerxdsr

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Posted 13 May 2009 - 01:34 AM

Smiter,

Your points don't reset but to earn the next grade level is averaging at least 2000 pts to advance. I have 2465 pts and I'm still at G2-E. Getting here shouldn't be a problem for you but once here the competition is definitely tougher. Yeah I wish I could play you guys and enter the tourney too but alas can't afford a 360 and a hori stick at the same time. Got lucky when I walked into a GameStop here in the States and they actually had a TE Fightstick in stock. Suprised me and had to buy it. Good luck with moving up! I'm glad my info was helpful!

#236 Smiter

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Posted 13 May 2009 - 07:05 PM

I just found out something weird...

SF4 has input shortcuts. huh.gif That probably explains the really weird moves I've occasionally pulled off!

Here's the ones I've found so far, credits go to various posters on the Capcom Unity/Gamespot forums:

Input Shortcuts --Click here to view--

Shoryuken: DF, DF, P. Can also be used with kick instead of punch for Cammy's Cannon Spike. You can also pull it off with DF, D, DF.
QUOTE ("King9999")
This one's annoying because it overlaps with the the super/ultra motion (QCF x2). For example, if you try to do Cammy's Ultra, you might get Cannon Spike instead. It's happened to me several times, and I've lost matches as a result. I've heard that people who try to do Bison's Ultra end up doing his teleport instead.


It appears the solution to the Ultra/Shoryuken problem is to relax and not rush it (do the full motion, THEN press PPP/KKK). I know I've pulled off the Ultra almost every single time if I just input the command in a relaxed way.

Akuma's Raging Demon: LP, LP, F/B+LK+HP. This pulls off his Super/Ultra in 3 inputs instead of 5.

Guile/Vega's Super & Ultra motion: charge DB, UF, DB, UF + attack. Speeds up the Ultra input.

Rose's Ultra: DF, DF, F+PPP. Again, speeds up the Ultra input, making it useful for quick anti-air.

Zangief's Full Circle Moves: HCF, UF+P. Avoids jumping. Doesn't work for his Super/Ultra (thank god XD).

QUOTE (Vagrant1234)
Another useful thing is that cancelling into half-circle motions is much easier now. You wanna do c.MK into hazan shu with chun? Press df+MK and roll all the way to back, you can skip the first forward motion making the input much easier. Works with rose ex sparks etc.



It also explains how that Flowchart Ken I fought (one of several I fought in one day. sleep.gif) was able to pull off his Shoryukens so fast. tongue.gif It completely threw me off, making me lose the first round. Still beat the living crap out of him to win the fight. wink.gif

I wish Capcom included an option to turn off the input shortcuts so we could avoid conflicts with certain moves! Still, they're useful for quick reaction moves and maybe make it easier on the D-pad users.

#237 Sakura Blossoms

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Posted 13 May 2009 - 07:16 PM

QUOTE (Smiter @ May 11 2009, 12:42 PM) <{POST_SNAPBACK}>
Hmm....

Guys, do you want another SFIV tournament soon? wink.gif

Evevn though I won't be participating this time, I would love to see another H&E SF Tournament take place! happy.gif

#238 Derock

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Posted 14 May 2009 - 12:43 PM

QUOTE (Smiter @ May 13 2009, 03:05 PM) <{POST_SNAPBACK}>
I just found out something weird...

SF4 has input shortcuts. huh.gif That probably explains the really weird moves I've occasionally pulled off!

Here's the ones I've found so far, credits go to various posters on the Capcom Unity/Gamespot forums:

Input Shortcuts --Click here to view--

Shoryuken: DF, DF, P. Can also be used with kick instead of punch for Cammy's Cannon Spike. You can also pull it off with DF, D, DF.


It appears the solution to the Ultra/Shoryuken problem is to relax and not rush it (do the full motion, THEN press PPP/KKK). I know I've pulled off the Ultra almost every single time if I just input the command in a relaxed way.

Akuma's Raging Demon: LP, LP, F/B+LK+HP. This pulls off his Super/Ultra in 3 inputs instead of 5.

Guile/Vega's Super & Ultra motion: charge DB, UF, DB, UF + attack. Speeds up the Ultra input.

Rose's Ultra: DF, DF, F+PPP. Again, speeds up the Ultra input, making it useful for quick anti-air.

Zangief's Full Circle Moves: HCF, UF+P. Avoids jumping. Doesn't work for his Super/Ultra (thank god XD).




It also explains how that Flowchart Ken I fought (one of several I fought in one day. sleep.gif) was able to pull off his Shoryukens so fast. tongue.gif It completely threw me off, making me lose the first round. Still beat the living crap out of him to win the fight. wink.gif

I wish Capcom included an option to turn off the input shortcuts so we could avoid conflicts with certain moves! Still, they're useful for quick reaction moves and maybe make it easier on the D-pad users.


Shortcuts were around ever since the SF3 series. I had the strategy guide to prove it that "shortcuts" were in the series.

Hmmm, so that explained how I can easily pull of charged supers/ultras? The reason why I asked this because back in the day, I'd couldn't try to pull off supers during combos in previous titles and up til now, best example was the Chun-Li combo I pulled off. And I also can do some things with Bison or Guile's supers as well. Hell, even Zangief and I'd pulled off alot of Piledrivers from him easier than any other titles.

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#239 Smiter

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Posted 18 May 2009 - 04:05 PM

Since SF3, huh? I didn't know they'd been around that long. I haven't really used the shortcuts, too used to the normal commands. With the exception of Zangief, HCF-UF+P is very useful for his Piledriver! Some of the challenges are so unbalanced, I swear you have to use Zangief if you want to survive them. sleep.gif;

Already played 30+ matches today, and I'm knackered. XD; I did meet a really cool player, and we've friended. He's very good with a variety of characters and it's hard to get to him with Cammy. However, there was one player in Ranked with well over 3000 BP. He chose Guile, and all he did was DB and throw out the occasional jab to prevent throws. It was a very cheap way of playing. th_cussing.gif I did manage to win a round by dealing a HUGE amount of chip and FA damage to him, but lost the fight because I had so few options with which to attack. Definitely going to visit Training Mode and see what else I can do against a turtling Guile. I thought about using j.HK to get through his block, but he was always charging for a Flash Kick. I don't know, maybe it's possible to hit/bait him into whipping the Flash counter and getting a free hit on him?

Anyone got any advice and/or ideas?

Still, overall, a good day so far. smile.gif I've now got over 1,000 BP! Almost got the 10-wins-in-a-row achievement, but I was beaten by a Sagat. Oh well.

Also! I finally found a Tournament FightStick. a_spaz.gif My Hori has been feeling a bit unreliable lately, sometimes HK and QCF/B just don't register (worn out?). It'll probably take a while to get used to the FightStick, but I'm looking forward to trying it out tomorrow!

#240 Smiter

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Posted 19 May 2009 - 05:17 PM

It's HEEEERRRREEEE! XD

Photos by an overexcited SFIV player --Click here to view--










The TE FightStick looks really beautiful, and is a lot bigger than I expected it to be! It makes my Hori look tiny. I have yet to play a game with it as I've been letting my wrist recover (played over 60 LIVE matches yesterday. XD;; ), but the stick feels very smooth to move. Unlike my custom Hori, it has a square gate, but it doesn't feel as big as the old Hori square gate was. Which means it feels more precise. I'm going to try getting used to that, since I do have a bad habit of grinding against the octagonal gate on the Hori at times. happy.gif;

I really like how they've put the start and back buttons on the back of the stick, I very rarely used to hit start instead of the KKK button on the Hori - resulting in fluffed ultras!


Can't wait to try it out tonight. biggrin.gif




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